Files
bullet3/Demos/ContinuousConvexCollision/ContinuousConvexCollision.h
erwin.coumans 60c107b7a7 Updated INSTALL description. This info should go also in Bullet User Manual and Online.
Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=248

Use GJK for GImpact triangle test
See http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3687

More improvements in GJK degeneracy handling (using second EPA/GJK run)
Issue/discussion here http://code.google.com/p/bullet/issues/detail?id=250

CMake improvements
Thanks to ejtttje http://code.google.com/p/bullet/issues/detail?id=247

Added basic camera/wall detection for character demo
2009-07-14 02:10:03 +00:00

42 lines
1.6 KiB
C++

/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef CONTINUOUS_CONVEX_COLLISION_DEMO_H
#define CONTINUOUS_CONVEX_COLLISION_DEMO_H
///ContinuousConvexCollisionDemo shows the working of the continuous collision detection, including linear and angular motion
#ifdef _WINDOWS
#include "Win32DemoApplication.h"
class btContinuousConvexCollisionDemo : public Win32DemoApplication
#else
#include "GlutDemoApplication.h"
class btContinuousConvexCollisionDemo : public GlutDemoApplication
#endif
{
public:
void initPhysics();
virtual void clientMoveAndDisplay();
virtual void displayCallback();
};
#endif //CONTINUOUS_CONVEX_COLLISION_DEMO_H