6173a30bce6823d9dda2482272fb92d51d4e0023
Updated the Bullet/Demos/SerializeDemo to load .bullet files with the softbody data. BulletSoftBody should use getWorldTransform and not getInterpolationWorldTransform Fix btBulletWorldImporter so that it creates a copy of the index/vertex data, this prevents crashes when deleting the .bullet file with triangle meshes.
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.org
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