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635632acf9f486a10a3e2bc210281632182af6d0
bullet3/Demos/UserCollisionAlgorithm
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ejcoumans 60d7d4b073 quantization/compression is now allowed for btTriangleMesh containers and btBvhTriangleMeshShape
2007-08-08 16:29:40 +00:00
..
CMakeLists.txt
renamed ${OPENGL_glU_LIBRARY} into ${OPENGL_glu_LIBRARY}
2007-04-29 18:26:32 +00:00
Jamfile
added buildsystem files
2006-09-17 06:34:40 +00:00
UserCollisionAlgorithm.cpp
quantization/compression is now allowed for btTriangleMesh containers and btBvhTriangleMeshShape
2007-08-08 16:29:40 +00:00
UserCollisionAlgorithm.h
processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
2006-10-18 03:28:42 +00:00
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