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6457f5a9617b99a5f0f1bdd8f8a80e9a2f265b91
bullet3
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Demos
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UserCollisionAlgorithm
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UserCollisionAlgorithm.h
ejcoumans
3a6942fb91
processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
...
renamed m_ccdSweptSphereRadius, enabled wireframe debugDrawObject (using debugDrawer)
2006-10-18 03:28:42 +00:00
1.4 KiB
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