Files
bullet3/Demos
erwin.coumans 6c80353556 Minor fix in friction: calculate second friction direction based on un-scaling first friction direction (issue if it was scaled to zero)
Force activation state of static objects to be ISLAND_SLEEPING, once they are added to the world
Add backwards compatibility option btDiscreteDynamicsWorld::setSynchronizeAllMotionStates, just in case only updating active objects broke someones code
Don't disable 3D box-box in box2ddemo
2009-06-11 12:22:41 +00:00
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2009-05-11 20:35:26 +00:00
2009-05-23 01:40:27 +00:00
2009-05-23 02:48:16 +00:00
2009-05-22 19:24:20 +00:00
2009-05-22 19:24:20 +00:00