Files
bullet3/src/PhysX/physx/include/cudamanager/PxGpuCopyDescQueue.h
erwincoumans 6d224996ef update to latest PhysX version.
fix handling commands that are not implemented yet
2019-02-20 19:43:23 -08:00

150 lines
4.5 KiB
C++

//
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// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
#ifndef PXCUDACONTEXTMANAGER_PXGPUCOPYDESCQUEUE_H
#define PXCUDACONTEXTMANAGER_PXGPUCOPYDESCQUEUE_H
#include "foundation/PxPreprocessor.h"
#if PX_SUPPORT_GPU_PHYSX
#include "foundation/PxAssert.h"
#include "task/PxTaskDefine.h"
#include "task/PxGpuDispatcher.h"
#include "cudamanager/PxGpuCopyDesc.h"
#include "cudamanager/PxCudaContextManager.h"
/* forward decl to avoid including <cuda.h> */
typedef struct CUstream_st* CUstream;
namespace physx
{
PX_PUSH_PACK_DEFAULT
/// \brief Container class for queueing PxGpuCopyDesc instances in pinned (non-pageable) CPU memory
class PxGpuCopyDescQueue
{
public:
/// \brief PxGpuCopyDescQueue constructor
PxGpuCopyDescQueue(PxGpuDispatcher& d)
: mDispatcher(d)
, mBuffer(0)
, mStream(0)
, mReserved(0)
, mOccupancy(0)
, mFlushed(0)
{
}
/// \brief PxGpuCopyDescQueue destructor
~PxGpuCopyDescQueue()
{
if (mBuffer)
{
mDispatcher.getCudaContextManager()->getMemoryManager()->free(PxCudaBufferMemorySpace::T_PINNED_HOST, (size_t) mBuffer);
}
}
/// \brief Reset the enqueued copy descriptor list
///
/// Must be called at least once before any copies are enqueued, and each time the launched
/// copies are known to have been completed. The recommended use case is to call this at the
/// start of each simulation step.
void reset(CUstream stream, uint32_t reserveSize)
{
if (reserveSize > mReserved)
{
if (mBuffer)
{
mDispatcher.getCudaContextManager()->getMemoryManager()->free(
PxCudaBufferMemorySpace::T_PINNED_HOST,
(size_t) mBuffer);
mReserved = 0;
}
mBuffer = (PxGpuCopyDesc*) mDispatcher.getCudaContextManager()->getMemoryManager()->alloc(
PxCudaBufferMemorySpace::T_PINNED_HOST,
reserveSize * sizeof(PxGpuCopyDesc),
PX_ALLOC_INFO("PxGpuCopyDescQueue", GPU_UTIL));
if (mBuffer)
{
mReserved = reserveSize;
}
}
mOccupancy = 0;
mFlushed = 0;
mStream = stream;
}
/// \brief Enqueue the specified copy descriptor, or launch immediately if no room is available
void enqueue(PxGpuCopyDesc& desc)
{
PX_ASSERT(desc.isValid());
if (desc.bytes == 0)
{
return;
}
if (mOccupancy < mReserved)
{
mBuffer[ mOccupancy++ ] = desc;
}
else
{
mDispatcher.launchCopyKernel(&desc, 1, mStream);
}
}
/// \brief Launch all copies queued since the last flush or reset
void flushEnqueued()
{
if (mOccupancy > mFlushed)
{
mDispatcher.launchCopyKernel(mBuffer + mFlushed, mOccupancy - mFlushed, mStream);
mFlushed = mOccupancy;
}
}
private:
PxGpuDispatcher& mDispatcher;
PxGpuCopyDesc* mBuffer;
CUstream mStream;
uint32_t mReserved;
uint32_t mOccupancy;
uint32_t mFlushed;
void operator=(const PxGpuCopyDescQueue&); // prevent a warning...
};
PX_POP_PACK
} // end physx namespace
#endif // PX_SUPPORT_GPU_PHYSX
#endif // PXCUDACONTEXTMANAGER_PXGPUCOPYDESCQUEUE_H