improved the new demo testbed (work-in-progress) add basic Lua demo, import URDF test, STL import, obj import
21 lines
607 B
C++
21 lines
607 B
C++
#include "SerializeSetup.h"
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#include "../Extras/Serialize/BulletWorldImporter/btBulletWorldImporter.h"
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SerializeSetup::SerializeSetup()
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{
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}
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SerializeSetup::~SerializeSetup()
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{
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}
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void SerializeSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
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{
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this->createEmptyDynamicsWorld();
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gfxBridge.createPhysicsDebugDrawer(m_dynamicsWorld);
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe);
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btBulletWorldImporter* importer = new btBulletWorldImporter(m_dynamicsWorld);
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const char* filename = "testFile.bullet";
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importer->loadFile(filename);
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} |