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8d38ef49ef6d6c14f71d12d9386364cb487ee0e1
bullet3
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Demos
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UserCollisionAlgorithm
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UserCollisionAlgorithm.h
ejcoumans
3a6942fb91
processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
...
renamed m_ccdSweptSphereRadius, enabled wireframe debugDrawObject (using debugDrawer)
2006-10-18 03:28:42 +00:00
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