Files
bullet3/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

240 lines
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C++

/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "btSolve2LinearConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btVector3.h"
#include "btJacobianEntry.h"
void btSolve2LinearConstraint::resolveUnilateralPairConstraint(
btRigidBody* body1,
btRigidBody* body2,
const btMatrix3x3& world2A,
const btMatrix3x3& world2B,
const btVector3& invInertiaADiag,
const btScalar invMassA,
const btVector3& linvelA, const btVector3& angvelA,
const btVector3& rel_posA1,
const btVector3& invInertiaBDiag,
const btScalar invMassB,
const btVector3& linvelB, const btVector3& angvelB,
const btVector3& rel_posA2,
btScalar depthA, const btVector3& normalA,
const btVector3& rel_posB1, const btVector3& rel_posB2,
btScalar depthB, const btVector3& normalB,
btScalar& imp0, btScalar& imp1)
{
(void)linvelA;
(void)linvelB;
(void)angvelB;
(void)angvelA;
imp0 = btScalar(0.);
imp1 = btScalar(0.);
btScalar len = btFabs(normalA.length()) - btScalar(1.);
if (btFabs(len) >= SIMD_EPSILON)
return;
btAssert(len < SIMD_EPSILON);
//this jacobian entry could be re-used for all iterations
btJacobianEntry jacA(world2A, world2B, rel_posA1, rel_posA2, normalA, invInertiaADiag, invMassA,
invInertiaBDiag, invMassB);
btJacobianEntry jacB(world2A, world2B, rel_posB1, rel_posB2, normalB, invInertiaADiag, invMassA,
invInertiaBDiag, invMassB);
//const btScalar vel0 = jacA.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
//const btScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1) - body2->getVelocityInLocalPoint(rel_posA1));
const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1) - body2->getVelocityInLocalPoint(rel_posB1));
// btScalar penetrationImpulse = (depth*contactTau*timeCorrection) * massTerm;//jacDiagABInv
btScalar massTerm = btScalar(1.) / (invMassA + invMassB);
// calculate rhs (or error) terms
const btScalar dv0 = depthA * m_tau * massTerm - vel0 * m_damping;
const btScalar dv1 = depthB * m_tau * massTerm - vel1 * m_damping;
// dC/dv * dv = -C
// jacobian * impulse = -error
//
//impulse = jacobianInverse * -error
// inverting 2x2 symmetric system (offdiagonal are equal!)
//
btScalar nonDiag = jacA.getNonDiagonal(jacB, invMassA, invMassB);
btScalar invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag);
//imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
//imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet;
imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * -nonDiag * invDet;
//[a b] [d -c]
//[c d] inverse = (1 / determinant) * [-b a] where determinant is (ad - bc)
//[jA nD] * [imp0] = [dv0]
//[nD jB] [imp1] [dv1]
}
void btSolve2LinearConstraint::resolveBilateralPairConstraint(
btRigidBody* body1,
btRigidBody* body2,
const btMatrix3x3& world2A,
const btMatrix3x3& world2B,
const btVector3& invInertiaADiag,
const btScalar invMassA,
const btVector3& linvelA, const btVector3& angvelA,
const btVector3& rel_posA1,
const btVector3& invInertiaBDiag,
const btScalar invMassB,
const btVector3& linvelB, const btVector3& angvelB,
const btVector3& rel_posA2,
btScalar depthA, const btVector3& normalA,
const btVector3& rel_posB1, const btVector3& rel_posB2,
btScalar depthB, const btVector3& normalB,
btScalar& imp0, btScalar& imp1)
{
(void)linvelA;
(void)linvelB;
(void)angvelA;
(void)angvelB;
imp0 = btScalar(0.);
imp1 = btScalar(0.);
btScalar len = btFabs(normalA.length()) - btScalar(1.);
if (btFabs(len) >= SIMD_EPSILON)
return;
btAssert(len < SIMD_EPSILON);
//this jacobian entry could be re-used for all iterations
btJacobianEntry jacA(world2A, world2B, rel_posA1, rel_posA2, normalA, invInertiaADiag, invMassA,
invInertiaBDiag, invMassB);
btJacobianEntry jacB(world2A, world2B, rel_posB1, rel_posB2, normalB, invInertiaADiag, invMassA,
invInertiaBDiag, invMassB);
//const btScalar vel0 = jacA.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
//const btScalar vel1 = jacB.getRelativeVelocity(linvelA,angvelA,linvelB,angvelB);
const btScalar vel0 = normalA.dot(body1->getVelocityInLocalPoint(rel_posA1) - body2->getVelocityInLocalPoint(rel_posA1));
const btScalar vel1 = normalB.dot(body1->getVelocityInLocalPoint(rel_posB1) - body2->getVelocityInLocalPoint(rel_posB1));
// calculate rhs (or error) terms
const btScalar dv0 = depthA * m_tau - vel0 * m_damping;
const btScalar dv1 = depthB * m_tau - vel1 * m_damping;
// dC/dv * dv = -C
// jacobian * impulse = -error
//
//impulse = jacobianInverse * -error
// inverting 2x2 symmetric system (offdiagonal are equal!)
//
btScalar nonDiag = jacA.getNonDiagonal(jacB, invMassA, invMassB);
btScalar invDet = btScalar(1.0) / (jacA.getDiagonal() * jacB.getDiagonal() - nonDiag * nonDiag);
//imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
//imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * - nonDiag * invDet;
imp0 = dv0 * jacA.getDiagonal() * invDet + dv1 * -nonDiag * invDet;
imp1 = dv1 * jacB.getDiagonal() * invDet + dv0 * -nonDiag * invDet;
//[a b] [d -c]
//[c d] inverse = (1 / determinant) * [-b a] where determinant is (ad - bc)
//[jA nD] * [imp0] = [dv0]
//[nD jB] [imp1] [dv1]
if (imp0 > btScalar(0.0))
{
if (imp1 > btScalar(0.0))
{
//both positive
}
else
{
imp1 = btScalar(0.);
// now imp0>0 imp1<0
imp0 = dv0 / jacA.getDiagonal();
if (imp0 > btScalar(0.0))
{
}
else
{
imp0 = btScalar(0.);
}
}
}
else
{
imp0 = btScalar(0.);
imp1 = dv1 / jacB.getDiagonal();
if (imp1 <= btScalar(0.0))
{
imp1 = btScalar(0.);
// now imp0>0 imp1<0
imp0 = dv0 / jacA.getDiagonal();
if (imp0 > btScalar(0.0))
{
}
else
{
imp0 = btScalar(0.);
}
}
else
{
}
}
}
/*
void btSolve2LinearConstraint::resolveAngularConstraint( const btMatrix3x3& invInertiaAWS,
const btScalar invMassA,
const btVector3& linvelA,const btVector3& angvelA,
const btVector3& rel_posA1,
const btMatrix3x3& invInertiaBWS,
const btScalar invMassB,
const btVector3& linvelB,const btVector3& angvelB,
const btVector3& rel_posA2,
btScalar depthA, const btVector3& normalA,
const btVector3& rel_posB1,const btVector3& rel_posB2,
btScalar depthB, const btVector3& normalB,
btScalar& imp0,btScalar& imp1)
{
}
*/