958c705a025a42fc11a23f5d7c9c078b472cf5c3
Allow to use convexProcessingThreshold as maximum distance for convex-convex computation (useful for closest distance/point computation)
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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