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99f6ff7cf374fc1665b50f103b3f6dbc43f9d1d7
bullet3/Demos/CharacterDemo
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erwin.coumans f552a1dbbf Remove first argument from btMultiSphereShape, calculate local inertia approximation from aabb.
If user wants more accurate inertia tensor for multi-sphere shape, use btCompoundShape instead 
(amd btCompoundShape::calculatePrincipalAxisTransform)

Thanks rcharlton for bringing this up.
Erwin
2009-06-11 13:51:48 +00:00
..
CharacterDemo.cpp
updated Bullet_User_Manual.pdf
2009-03-03 23:04:41 +00:00
CharacterDemo.h
updated demos -> ALT + mouse uses Maya-style controls, replaced BMF_Fonts by GLDebugFont
2009-05-09 19:27:14 +00:00
CMakeLists.txt
updated build system for BulletDynamics/Character files
2008-11-08 21:46:21 +00:00
DynamicCharacterController.cpp
Remove first argument from btMultiSphereShape, calculate local inertia approximation from aabb.
2009-06-11 13:51:48 +00:00
DynamicCharacterController.h
Add Character control to btDiscreteDynamicsWorld (moved btCharacterControllerInterface/btKinematicCharacterController functionality from demo)
2008-11-08 21:01:20 +00:00
Jamfile
bump up the version to 2.70, and add (non-working) button for OSX template
2008-07-09 05:13:18 +00:00
main.cpp
Added method to collect all persistent contact manifolds, given a btBroadphasePair (collision algorithm)
2008-05-24 04:23:00 +00:00
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