If user wants more accurate inertia tensor for multi-sphere shape, use btCompoundShape instead (amd btCompoundShape::calculatePrincipalAxisTransform) Thanks rcharlton for bringing this up. Erwin
If user wants more accurate inertia tensor for multi-sphere shape, use btCompoundShape instead (amd btCompoundShape::calculatePrincipalAxisTransform) Thanks rcharlton for bringing this up. Erwin