erwin.coumans 9a9a4394ab fix in btParallelConstraintSolver to support double precision
fixes in SAT/polyhedral contact clipping, avoid adding GJK contacts (the contact margin causes different contact depths)
add polyhedral convex shape in InternalEdgeDemo as example of the new SAT/polyhedral contact clipping (added reference to Manual/what's new)
avoid glueing objecs with contacts that are positive (no gaps)
2011-04-09 03:40:15 +00:00
2011-04-09 01:14:21 +00:00
2011-03-05 02:00:59 +00:00
2007-06-13 05:00:42 +00:00
2006-08-11 23:01:25 +00:00
2006-05-26 17:56:14 +00:00
2007-02-26 05:18:52 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.org
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