9a9a4394abfa13977f52e1dc80a5bfe785acae22
fixes in SAT/polyhedral contact clipping, avoid adding GJK contacts (the contact margin causes different contact depths) add polyhedral convex shape in InternalEdgeDemo as example of the new SAT/polyhedral contact clipping (added reference to Manual/what's new) avoid glueing objecs with contacts that are positive (no gaps)
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.org
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