Files
bullet3/build/findDirectX11.lua
erwin.coumans 73b217fb07 Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.
For OSX:
cd build
./premake_osx xcode4
for iOS:
cd build
./ios_build.sh
./ios_run.sh

Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection.

As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
2012-06-07 00:56:30 +00:00

36 lines
788 B
Lua

function findDirectX11()
local dx11path = os.getenv("DXSDK_DIR")
if (dx11path) then
local filepath = string.format("%s%s",dx11path,"Include/D3D11.h")
headerdx11 = io.open(filepath, "r")
if (headerdx11) then
printf("Found DX11: '%s'", filepath)
return true
end
end
return false
end
function initDirectX11()
configuration {}
local dx11path = os.getenv("DXSDK_DIR")
defines { "ADL_ENABLE_DX11"}
includedirs {"$(DXSDK_DIR)/include"}
configuration "x32"
libdirs {"$(DXSDK_DIR)/Lib/x86"}
configuration "x64"
libdirs {"$(DXSDK_DIR)/Lib/x64"}
configuration {}
links {"d3dcompiler",
"dxerr",
"dxguid",
"d3dx9",
"d3d9",
"winmm",
"comctl32",
"d3dx11"
}
return true
end