For OSX: cd build ./premake_osx xcode4 for iOS: cd build ./ios_build.sh ./ios_run.sh Also integrated the branches/StackAllocation to make it easier to multi-thread collision detection in the near future. It avoids changing the btCollisionObject while performing collision detection. As this is a large patch, some stuff might be temporarily broken, I'll keep an eye out on issues.
84 lines
1.9 KiB
Lua
84 lines
1.9 KiB
Lua
-- todo: add Apple OpenCL environment vars
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function findOpenCL_AMD()
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local amdopenclpath = os.getenv("AMDAPPSDKROOT")
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if (amdopenclpath) then
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return true
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end
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return false
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end
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function findOpenCL_NVIDIA()
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local nvidiaopenclpath = os.getenv("CUDA_PATH")
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if (nvidiaopenclpath) then
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return true
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end
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return false
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end
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function findOpenCL_Intel()
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local intelopenclpath = os.getenv("INTELOCLSDKROOT")
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if (intelopenclpath) then
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return true
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end
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return false
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end
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function initOpenCL_AMD()
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configuration {}
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local amdopenclpath = os.getenv("AMDAPPSDKROOT")
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if (amdopenclpath) then
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defines { "ADL_ENABLE_CL" , "CL_PLATFORM_AMD"}
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includedirs {
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"$(AMDAPPSDKROOT)/include"
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}
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configuration "x32"
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libdirs {"$(AMDAPPSDKROOT)/lib/x86"}
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configuration "x64"
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libdirs {"$(AMDAPPSDKROOT)/lib/x86_64"}
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configuration {}
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links {"OpenCL"}
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return true
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end
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return false
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end
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function initOpenCL_NVIDIA()
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configuration {}
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local nvidiaopenclpath = os.getenv("CUDA_PATH")
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if (nvidiaopenclpath) then
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defines { "ADL_ENABLE_CL" , "CL_PLATFORM_NVIDIA"}
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includedirs {
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"$(CUDA_PATH)/include"
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}
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configuration "x32"
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libdirs {"$(CUDA_PATH)/lib/Win32"}
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configuration "x64"
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libdirs {"$(CUDA_PATH)/lib/x64"}
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configuration {}
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links {"OpenCL"}
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return true
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end
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return false
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end
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function initOpenCL_Intel()
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configuration {}
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local intelopenclpath = os.getenv("INTELOCLSDKROOT")
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if (intelopenclpath) then
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defines { "ADL_ENABLE_CL" , "CL_PLATFORM_INTEL"}
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includedirs {
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"$(INTELOCLSDKROOT)/include"
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}
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configuration "x32"
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libdirs {"$(INTELOCLSDKROOT)/lib/x86"}
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configuration "x64"
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libdirs {"$(INTELOCLSDKROOT)/lib/x64"}
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configuration {}
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links {"OpenCL"}
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return true
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end
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return false
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end
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