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a0c157ed8523acc787f7064b619493749813a3c2
bullet3
/
Bullet
/
NarrowPhaseCollision
/
PersistentManifold.cpp
ejcoumans
1048793061
fixed collision bug involving meshes/compounds: always keep point with deepest penetration
...
increased default number of objects/overlaps in broadphase to 20k/60k
2006-09-04 18:54:36 +00:00
6.4 KiB
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