Files
bullet3/demo/gpudemo/rigidbody/ConcaveScene.cpp
2013-03-18 20:44:26 -07:00

264 lines
7.7 KiB
C++

#include "ConcaveScene.h"
#include "GpuRigidBodyDemo.h"
#include "BulletCommon/btQuickprof.h"
#include "OpenGLWindow/ShapeData.h"
#include "OpenGLWindow/GLInstancingRenderer.h"
#include "BulletCommon/btQuaternion.h"
#include "OpenGLWindow/btgWindowInterface.h"
#include "gpu_broadphase/host/btGpuSapBroadphase.h"
#include "../GpuDemoInternalData.h"
#include "basic_initialize/btOpenCLUtils.h"
#include "OpenGLWindow/OpenGLInclude.h"
#include "OpenGLWindow/GLInstanceRendererInternalData.h"
#include "parallel_primitives/host/btLauncherCL.h"
#include "gpu_rigidbody/host/btGpuRigidBodyPipeline.h"
#include "gpu_rigidbody/host/btGpuNarrowPhase.h"
#include "gpu_rigidbody/host/btConfig.h"
#include "GpuRigidBodyDemoInternalData.h"
#include"../../ObjLoader/objLoader.h"
struct GraphicsVertex
{
float xyzw[4];
float normal[3];
float uv[2];
};
struct GraphicsShape
{
const float* m_vertices;
int m_numvertices;
const int* m_indices;
int m_numIndices;
float m_scaling[4];
};
GraphicsShape* createGraphicsShapeFromWavefrontObj(objLoader* obj)
{
btAlignedObjectArray<GraphicsVertex>* vertices = new btAlignedObjectArray<GraphicsVertex>;
{
// int numVertices = obj->vertexCount;
// int numIndices = 0;
btAlignedObjectArray<int>* indicesPtr = new btAlignedObjectArray<int>;
/*
for (int v=0;v<obj->vertexCount;v++)
{
vtx.xyzw[0] = obj->vertexList[v]->e[0];
vtx.xyzw[1] = obj->vertexList[v]->e[1];
vtx.xyzw[2] = obj->vertexList[v]->e[2];
btVector3 n(vtx.xyzw[0],vtx.xyzw[1],vtx.xyzw[2]);
if (n.length2()>SIMD_EPSILON)
{
n.normalize();
vtx.normal[0] = n[0];
vtx.normal[1] = n[1];
vtx.normal[2] = n[2];
} else
{
vtx.normal[0] = 0; //todo
vtx.normal[1] = 1;
vtx.normal[2] = 0;
}
vtx.uv[0] = 0.5f;vtx.uv[1] = 0.5f; //todo
vertices->push_back(vtx);
}
*/
for (int f=0;f<obj->faceCount;f++)
{
obj_face* face = obj->faceList[f];
//btVector3 normal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
if (face->vertex_count>=3)
{
btVector3 normal(0,1,0);
int vtxBaseIndex = vertices->size();
if (face->vertex_count<=4)
{
indicesPtr->push_back(vtxBaseIndex);
indicesPtr->push_back(vtxBaseIndex+1);
indicesPtr->push_back(vtxBaseIndex+2);
GraphicsVertex vtx0;
vtx0.xyzw[0] = obj->vertexList[face->vertex_index[0]]->e[0];
vtx0.xyzw[1] = obj->vertexList[face->vertex_index[0]]->e[1];
vtx0.xyzw[2] = obj->vertexList[face->vertex_index[0]]->e[2];
vtx0.xyzw[3] = 0.f;//obj->vertexList[face->vertex_index[0]]->e[2];
vtx0.uv[0] = 0.5f;//obj->textureList[face->vertex_index[0]]->e[0];
vtx0.uv[1] = 0.5f;//obj->textureList[face->vertex_index[0]]->e[1];
GraphicsVertex vtx1;
vtx1.xyzw[0] = obj->vertexList[face->vertex_index[1]]->e[0];
vtx1.xyzw[1] = obj->vertexList[face->vertex_index[1]]->e[1];
vtx1.xyzw[2] = obj->vertexList[face->vertex_index[1]]->e[2];
vtx1.xyzw[3]= 0.f;
vtx1.uv[0] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[0];
vtx1.uv[1] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[1];
GraphicsVertex vtx2;
vtx2.xyzw[0] = obj->vertexList[face->vertex_index[2]]->e[0];
vtx2.xyzw[1] = obj->vertexList[face->vertex_index[2]]->e[1];
vtx2.xyzw[2] = obj->vertexList[face->vertex_index[2]]->e[2];
vtx2.xyzw[3] = 0.f;
vtx2.uv[0] = 0.5f;obj->textureList[face->vertex_index[2]]->e[0];
vtx2.uv[1] = 0.5f;obj->textureList[face->vertex_index[2]]->e[1];
btVector3 v0(vtx0.xyzw[0],vtx0.xyzw[1],vtx0.xyzw[2]);
btVector3 v1(vtx1.xyzw[0],vtx1.xyzw[1],vtx1.xyzw[2]);
btVector3 v2(vtx2.xyzw[0],vtx2.xyzw[1],vtx2.xyzw[2]);
normal = (v1-v0).cross(v2-v0);
normal.normalize();
vtx0.normal[0] = normal[0];
vtx0.normal[1] = normal[1];
vtx0.normal[2] = normal[2];
vtx1.normal[0] = normal[0];
vtx1.normal[1] = normal[1];
vtx1.normal[2] = normal[2];
vtx2.normal[0] = normal[0];
vtx2.normal[1] = normal[1];
vtx2.normal[2] = normal[2];
vertices->push_back(vtx0);
vertices->push_back(vtx1);
vertices->push_back(vtx2);
}
if (face->vertex_count==4)
{
indicesPtr->push_back(vtxBaseIndex);
indicesPtr->push_back(vtxBaseIndex+1);
indicesPtr->push_back(vtxBaseIndex+2);
indicesPtr->push_back(vtxBaseIndex+3);
//
GraphicsVertex vtx3;
vtx3.xyzw[0] = obj->vertexList[face->vertex_index[3]]->e[0];
vtx3.xyzw[1] = obj->vertexList[face->vertex_index[3]]->e[1];
vtx3.xyzw[2] = obj->vertexList[face->vertex_index[3]]->e[2];
vtx3.uv[0] = 0.5;
vtx3.uv[1] = 0.5;
vtx3.normal[0] = normal[0];
vtx3.normal[1] = normal[1];
vtx3.normal[2] = normal[2];
vertices->push_back(vtx3);
}
}
}
GraphicsShape* gfxShape = new GraphicsShape;
gfxShape->m_vertices = &vertices->at(0).xyzw[0];
gfxShape->m_numvertices = vertices->size();
gfxShape->m_indices = &indicesPtr->at(0);
gfxShape->m_numIndices = indicesPtr->size();
for (int i=0;i<4;i++)
gfxShape->m_scaling[i] = 1;//bake the scaling into the vertices
return gfxShape;
}
}
void ConcaveScene::setupScene(const ConstructionInfo& ci)
{
objLoader* objData = new objLoader();
//char* fileName = "data/plane.obj";
//char* fileName = "data/teddy.obj";//"plane.obj";
char* fileName = "data/sponza_closed.obj";//"plane.obj";
FILE* f = 0;
char relativeFileName[1024];
{
const char* prefix[]={"../","../../","../../../","../../../../"};
int numPrefixes = sizeof(prefix)/sizeof(char*);
for (int i=0;i<numPrefixes;i++)
{
sprintf(relativeFileName,"%s%s",prefix[i],fileName);
f = fopen(relativeFileName,"r");
if (f)
{
fclose(f);
break;
}
}
}
if (f)
fclose(f);
else
return;
objData->load(relativeFileName);
GraphicsShape* shape = createGraphicsShapeFromWavefrontObj(objData);
{
int strideInBytes = 9*sizeof(float);
int numVertices = sizeof(cube_vertices)/strideInBytes;
int numIndices = sizeof(cube_vertices)/sizeof(int);
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
int shapeId = ci.m_instancingRenderer->registerShape(shape->m_vertices, shape->m_numvertices, shape->m_indices, shape->m_numIndices);
btQuaternion orn(0,0,0,1);
btVector4 color(0,1,0,1.f);//0.5);
btVector4 scaling(1,1,1,1);
{
btVector3 position(0,0,0);
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
}
}
int strideInBytes = 9*sizeof(float);
int numVertices = sizeof(cube_vertices)/strideInBytes;
int numIndices = sizeof(cube_vertices)/sizeof(int);
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
int group=1;
int mask=1;
int index=10;
float scaling[4] = {1,1,1,1};
int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
if (0)
{
for (int i=0;i<1;i++)
{
for (int j=0;j<ci.arraySizeY;j++)
{
for (int k=0;k<1;k++)
{
float mass = j==0? 0.f : 1.f;
btVector3 position(40+i*ci.gapX,j*ci.gapY,k*ci.gapZ);
btQuaternion orn(1,0,0,0);
btVector4 color(0,1,0,1);
btVector4 scaling(1,1,1,1);
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index);
index++;
}
}
}
}
float camPos[4]={0,0,0,0};//65.5,4.5,65.5,0};
//float camPos[4]={1,12.5,1.5,0};
m_instancingRenderer->setCameraTargetPosition(camPos);
m_instancingRenderer->setCameraDistance(10);
}