a5d00c8219c68f57599e8742b13a2b58200685ae
improved parallel batching, don't try to write for static objects, this fixed a bug, when the hash of a static object was identical with hash of dynamic objects, causing it to be assigned a bogus 100+i batching number The parallel batching is still not enabled, because we need to measure the batching size (todo)
Bullet 3.x GPU rigid body pipeline. See docs folder for information, including how to build the project.
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