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a7f9bb8c8a14ae7c57eab3af49a5d1bdc088df89
bullet3
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Demos
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ContinuousConvexCollision
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ContinuousConvexCollision.h
ejcoumans
3a6942fb91
processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
...
renamed m_ccdSweptSphereRadius, enabled wireframe debugDrawObject (using debugDrawer)
2006-10-18 03:28:42 +00:00
1.4 KiB
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