Files
bullet3/UnitTests/cppunit/include/cppunit/plugin/DynamicLibraryManager.h
erwin.coumans a983353f34 added cppunit unit testing framework, using cmake, stripped out the original build systems.
added starting point for Bullet unit tests, with one example unit test
Enable the option BUILD_UNIT_TESTS in cmake to build the test. Note that the test doesn't automatically run.
2010-07-23 22:09:57 +00:00

122 lines
4.0 KiB
C++

#ifndef CPPUNIT_PLUGIN_DYNAMICLIBRARYMANAGER_H
#define CPPUNIT_PLUGIN_DYNAMICLIBRARYMANAGER_H
#include <cppunit/Portability.h>
#include <string>
#if !defined(CPPUNIT_NO_TESTPLUGIN)
CPPUNIT_NS_BEGIN
/*! \brief Manages dynamic libraries.
*
* The Dynamic Library Manager provides a platform independent way to work with
* dynamic library. It load a specific dynamic library, and can returns specific
* symbol exported by the dynamic library.
*
* If an error occurs, a DynamicLibraryManagerException is thrown.
*
* \internal Implementation of the OS independent methods is in
* DynamicLibraryManager.cpp.
*
* \internal Porting to a new platform:
* - Adds platform detection in config/SelectDllLoader.h. Should define a specific
* macro for that platform of the form: CPPUNIT_HAVE_XYZ_DLL_LOADER, where
* XYZ is the platform.
* - Makes a copy of UnixDynamicLibraryManager.cpp and named it after the platform.
* - Updated the 'guard' in your file (CPPUNIT_HAVE_XYZ_DLL_LOADER) so that it is
* only processed if the matching platform has been detected.
* - Change the implementation of methods doLoadLibrary(), doReleaseLibrary(),
* doFindSymbol() in your copy. Those methods usually maps directly to OS calls.
* - Adds the file to the project.
*/
class DynamicLibraryManager
{
public:
typedef void *Symbol;
typedef void *LibraryHandle;
/*! \brief Loads the specified library.
* \param libraryFileName Name of the library to load.
* \exception DynamicLibraryManagerException if a failure occurs while loading
* the library (fail to found or load the library).
*/
DynamicLibraryManager( const std::string &libraryFileName );
/// Releases the loaded library..
~DynamicLibraryManager();
/*! \brief Returns a pointer on the specified symbol exported by the library.
* \param symbol Name of the symbol exported by the library.
* \return Pointer on the symbol. Should be casted to the actual type. Never \c NULL.
* \exception DynamicLibraryManagerException if the symbol is not found.
*/
Symbol findSymbol( const std::string &symbol );
private:
/*! Loads the specified library.
* \param libraryName Name of the library to load.
* \exception DynamicLibraryManagerException if a failure occurs while loading
* the library (fail to found or load the library).
*/
void loadLibrary( const std::string &libraryName );
/*! Releases the loaded library.
*
* \warning Must NOT throw any exceptions (called from destructor).
*/
void releaseLibrary();
/*! Loads the specified library.
*
* May throw any exceptions (indicates failure).
* \param libraryName Name of the library to load.
* \return Handle of the loaded library. \c NULL indicates failure.
*/
LibraryHandle doLoadLibrary( const std::string &libraryName );
/*! Releases the loaded library.
*
* The handle of the library to free is in \c m_libraryHandle. It is never
* \c NULL.
* \warning Must NOT throw any exceptions (called from destructor).
*/
void doReleaseLibrary();
/*! Returns a pointer on the specified symbol exported by the library.
*
* May throw any exceptions (indicates failure).
* \param symbol Name of the symbol exported by the library.
* \return Pointer on the symbol. \c NULL indicates failure.
*/
Symbol doFindSymbol( const std::string &symbol );
/*! Returns detailed information about doLoadLibrary() failure.
*
* Called just after a failed call to doLoadLibrary() to get extra
* error information.
*
* \return Detailed information about the failure of the call to
* doLoadLibrary() that just failed.
*/
std::string getLastErrorDetail() const;
/// Prevents the use of the copy constructor.
DynamicLibraryManager( const DynamicLibraryManager &copy );
/// Prevents the use of the copy operator.
void operator =( const DynamicLibraryManager &copy );
private:
LibraryHandle m_libraryHandle;
std::string m_libraryName;
};
CPPUNIT_NS_END
#endif // !defined(CPPUNIT_NO_TESTPLUGIN)
#endif // CPPUNIT_PLUGIN_DYNAMICLIBRARYMANAGER_H