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a9a67d62c3ad2f0f05c5f8a3552674d650d2ed99
bullet3
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Demos
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ContinuousConvexCollision
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ContinuousConvexCollision.h
ejcoumans
3a6942fb91
processed a lot of feedback: added 'realtime' simulation with fixed substeps (and clamping maximum number of substeps), this means that when stepSimulation is called with smaller timesteps then 'fixed substep' the motionstate is interpolated.
...
renamed m_ccdSweptSphereRadius, enabled wireframe debugDrawObject (using debugDrawer)
2006-10-18 03:28:42 +00:00
1.4 KiB
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