Files
bullet3/Extras/FCollada/FCDocument/FCDGeometryInstance.cpp
2006-06-01 03:27:01 +00:00

169 lines
6.3 KiB
C++

/*
Copyright (C) 2005-2006 Feeling Software Inc.
MIT License: http://www.opensource.org/licenses/mit-license.php
*/
/*
Based on the FS Import classes:
Copyright (C) 2005-2006 Feeling Software Inc
Copyright (C) 2005-2006 Autodesk Media Entertainment
MIT License: http://www.opensource.org/licenses/mit-license.php
*/
#include "StdAfx.h"
#include "FCDocument/FCDocument.h"
#include "FCDocument/FCDController.h"
#include "FCDocument/FCDEntity.h"
#include "FCDocument/FCDGeometry.h"
#include "FCDocument/FCDGeometryInstance.h"
#include "FCDocument/FCDGeometryMesh.h"
#include "FCDocument/FCDGeometryPolygons.h"
#include "FCDocument/FCDMaterialInstance.h"
#include "FUtils/FUDaeParser.h"
#include "FUtils/FUDaeWriter.h"
using namespace FUDaeParser;
using namespace FUDaeWriter;
// Parasitic: Write out the instantiation information to the xml node tree
xmlNode* FCDEntityInstance::WriteToXML(xmlNode* parentNode) const
{
xmlNode* instanceNode = NULL;
if (entity != NULL)
{
const char* instanceEntityName;
switch (entity->GetType())
{
case FCDEntity::ANIMATION: instanceEntityName = DAE_INSTANCE_ANIMATION_ELEMENT; break;
case FCDEntity::CAMERA: instanceEntityName = DAE_INSTANCE_CAMERA_ELEMENT; break;
case FCDEntity::CONTROLLER: instanceEntityName = DAE_INSTANCE_CONTROLLER_ELEMENT; break;
case FCDEntity::EFFECT: instanceEntityName = DAE_INSTANCE_EFFECT_ELEMENT; break;
case FCDEntity::GEOMETRY: instanceEntityName = DAE_INSTANCE_GEOMETRY_ELEMENT; break;
case FCDEntity::LIGHT: instanceEntityName = DAE_INSTANCE_LIGHT_ELEMENT; break;
case FCDEntity::MATERIAL: instanceEntityName = DAE_INSTANCE_MATERIAL_ELEMENT; break;
case FCDEntity::PHYSICS_MODEL: instanceEntityName = DAE_INSTANCE_PHYSICS_MODEL_ELEMENT; break;
case FCDEntity::PHYSICS_RIGID_BODY: instanceEntityName = DAE_INSTANCE_RIGID_BODY_ELEMENT; break;
case FCDEntity::PHYSICS_RIGID_CONSTRAINT: instanceEntityName = DAE_INSTANCE_RIGID_CONSTRAINT_ELEMENT; break;
case FCDEntity::SCENE_NODE: instanceEntityName = DAE_INSTANCE_NODE_ELEMENT; break;
case FCDEntity::ANIMATION_CLIP:
case FCDEntity::ENTITY:
case FCDEntity::IMAGE:
case FCDEntity::TEXTURE:
default: instanceEntityName = DAEERR_UNKNOWN_ELEMENT;
}
instanceNode = AddChild(parentNode, instanceEntityName);
AddAttribute(instanceNode, DAE_URL_ATTRIBUTE, string("#") + entity->GetDaeId());
}
return instanceNode;
}
FCDGeometryInstance::FCDGeometryInstance(FCDocument* document, FCDEntity* entity) : FCDEntityInstance(document, entity)
{
}
FCDGeometryInstance::~FCDGeometryInstance()
{
CLEAR_POINTER_VECTOR(materials);
}
// Access Bound Materials
FCDMaterialInstance* FCDGeometryInstance::FindMaterialInstance(const fstring& semantic)
{
for (FCDMaterialInstanceList::iterator itB = materials.begin(); itB != materials.end(); ++itB)
{
if ((*itB)->GetSemantic() == semantic) return (*itB);
}
return NULL;
}
const FCDMaterialInstance* FCDGeometryInstance::FindMaterialInstance(const fstring& semantic) const
{
for (FCDMaterialInstanceList::const_iterator itB = materials.begin(); itB != materials.end(); ++itB)
{
if ((*itB)->GetSemantic() == semantic) return (*itB);
}
return NULL;
}
// Load the geometry instance from the COLLADA document
FUStatus FCDGeometryInstance::LoadFromXML(xmlNode* instanceNode)
{
FUStatus status = FCDEntityInstance::LoadFromXML(instanceNode);
if (!status) return status;
if (entity == NULL)
{
return status.Fail(FS("Trying to instantiate non-valid geometric entity."), instanceNode->line);
}
// Check for the expected instantiation node type
if (!IsEquivalent(instanceNode->name, DAE_INSTANCE_GEOMETRY_ELEMENT) && !IsEquivalent(instanceNode->name, DAE_INSTANCE_CONTROLLER_ELEMENT)
&& !IsEquivalent(instanceNode->name, DAE_INSTANCE_ELEMENT))
{
return status.Fail(FS("Unknown element for instantiation of entity: ") + TO_FSTRING(entity->GetDaeId()), instanceNode->line);
}
// Look for the <bind_material> element. The others are discarded for now.
xmlNode* bindMaterialNode = FindChildByType(instanceNode, DAE_BINDMATERIAL_ELEMENT);
if (bindMaterialNode != NULL)
{
// Retrieve the list of the <technique_common><instance_material> elements.
xmlNode* techniqueNode = FindChildByType(bindMaterialNode, DAE_TECHNIQUE_COMMON_ELEMENT);
xmlNodeList materialNodes;
FindChildrenByType(techniqueNode, DAE_INSTANCE_MATERIAL_ELEMENT, materialNodes);
for (xmlNodeList::iterator itM = materialNodes.begin(); itM != materialNodes.end(); ++itM)
{
FCDMaterialInstance* material = new FCDMaterialInstance(GetDocument(), this);
status.AppendStatus(material->LoadFromXML(*itM));
materials.push_back(material);
}
}
if (materials.empty())
{
// COLLADA 1.3 backward compatibility: Create blank material instances for all the geometry's
// polygons that have a valid material semantic
FCDEntity* itE = entity;
while (itE != NULL && itE->GetType() == FCDEntity::CONTROLLER) itE = ((FCDController*) itE)->GetBaseTarget();
if (itE != NULL)
{
FCDGeometry* geometry = (FCDGeometry*) itE;
if (geometry->IsMesh())
{
FCDGeometryMesh* mesh = geometry->GetMesh();
size_t polygonsCount = mesh->GetPolygonsCount();
for (size_t i = 0; i < polygonsCount; ++i)
{
FCDGeometryPolygons* polygons = mesh->GetPolygons(i);
const fstring& materialSemantic = polygons->GetMaterialSemantic();
if (!materialSemantic.empty())
{
FCDMaterialInstance* material = new FCDMaterialInstance(GetDocument(), this);
status.AppendStatus(material->LoadFromId(FUStringConversion::ToString(materialSemantic)));
materials.push_back(material);
}
}
}
}
}
return status;
}
// Write out the instantiation information to the xml node tree
xmlNode* FCDGeometryInstance::WriteToXML(xmlNode* parentNode) const
{
xmlNode* instanceNode = FCDEntityInstance::WriteToXML(parentNode);
if (!materials.empty())
{
xmlNode* bindMaterialNode = AddChild(instanceNode, DAE_BINDMATERIAL_ELEMENT);
xmlNode* techniqueCommonNode = AddChild(bindMaterialNode, DAE_TECHNIQUE_COMMON_ELEMENT);
for (FCDMaterialInstanceList::const_iterator itM = materials.begin(); itM != materials.end(); ++itM)
{
(*itM)->WriteToXML(techniqueCommonNode);
}
}
return instanceNode;
}