Files
bullet3/Demos/OpenCLClothDemo/Intel/premake4.lua
erwin.coumans bb29d15058 create premake4 solutions for the various OpenCL configurations (AMD, NVIDIA, Intel OpenCL SDKs for Windows)
primarily to distribute project files that work.
CMake is still better supported in general (not all demos/libs have been ported)

Revert a recent change about warnings: %zu doesn't work in printf, %d does
2011-09-16 01:28:34 +00:00

65 lines
1.1 KiB
Lua

hasCL = findOpenCL_Intel()
if (hasCL) then
project "AppOpenCLClothDemo_Intel"
defines { "USE_INTEL_OPENCL","CL_PLATFORM_INTEL"}
initOpenCL_Intel()
language "C++"
kind "ConsoleApp"
targetdir "../../.."
libdirs {"../../../Glut"}
links {
"LinearMath",
"BulletCollision",
"BulletDynamics",
"BulletSoftBody",
"BulletSoftBodySolvers_OpenCL_Intel",
"opengl32"
}
configuration "x64"
links {
"glut64",
"glew64"
}
configuration "x32"
links {
"glut32",
"glew32"
}
configuration{}
includedirs {
"../../../src",
"../../../Glut",
"../../SharedOpenCL",
"../../OpenGL"
}
files {
"../cl_cloth_demo.cpp",
"../../SharedOpenCL/btOclUtils.h",
"../../SharedOpenCL/btOclCommon.h",
"../../SharedOpenCL/btOclUtils.cpp",
"../../SharedOpenCL/btOclCommon.cpp",
"../../OpenGL/GLDebugDrawer.cpp",
"../../OpenGL/stb_image.cpp",
"../../OpenGL/stb_image.h",
"../gl_win.cpp",
"../clstuff.cpp",
"../clstuff.h",
"../gl_win.h",
"../cloth.h"
}
end