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bb9568b44fef5b2f4257d2fc594d5ffb2c84cc2c
bullet3/Extras/quickstep
History
ejcoumans 6dff5a218e process contact and non-contact constraints inside the same iteration loop
added first draft for hingeConstraint motor
2006-12-12 03:15:11 +00:00
..
Jamfile
updated build systems/GPU_physics for Mac OS X
2006-12-08 22:04:02 +00:00
OdeConstraintSolver.cpp
process contact and non-contact constraints inside the same iteration loop
2006-12-12 03:15:11 +00:00
OdeConstraintSolver.h
process contact and non-contact constraints inside the same iteration loop
2006-12-12 03:15:11 +00:00
OdeContactJoint.cpp
updated quickstep solver (for comparison), enabled GPU physics again (but WIN32 doesn't have the VertexTextureSupport enabled)
2006-10-13 23:58:52 +00:00
OdeContactJoint.h
2006-11-11 19:31:30 +00:00
OdeJoint.cpp
updated the Extras/quickstep files, for comparison
2006-10-13 22:33:28 +00:00
OdeJoint.h
updated the Extras/quickstep files, for comparison
2006-10-13 22:33:28 +00:00
OdeSolverBody.cpp
updated the Extras/quickstep files, for comparison
2006-10-13 22:33:28 +00:00
OdeSolverBody.h
more small refactoring: some methods were still upper-case.
2006-11-03 04:32:48 +00:00
SorLcp.cpp
updated jamfile, updated optional ODE quickstep/box-box
2006-12-08 16:28:02 +00:00
SorLcp.h
more small refactoring: some methods were still upper-case.
2006-11-03 04:32:48 +00:00
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