Files
bullet3/Demos/OpenGL/GLDebugDrawer.h
ejcoumans 6d47d9492e added non-uniform scaling to btMultiSphereShape
added ray-aabb check
modified Raycast demo to be more useful for debugging collision shapes
2006-11-09 01:58:33 +00:00

29 lines
629 B
C++

#ifndef GL_DEBUG_DRAWER_H
#define GL_DEBUG_DRAWER_H
#include "LinearMath/btIDebugDraw.h"
class GLDebugDrawer : public btIDebugDraw
{
int m_debugMode;
public:
GLDebugDrawer();
void drawAabb(const btVector3& from,const btVector3& to,const btVector3& color);
virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color);
virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,float distance,int lifeTime,const btVector3& color);
virtual void setDebugMode(int debugMode);
virtual int getDebugMode() const { return m_debugMode;}
};
#endif//GL_DEBUG_DRAWER_H