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beb0ace1fcb4661aeadbb9d2d8fa962e6ffafa0e
bullet3/src
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ejcoumans 34c979bd02 double precision mode uses double precision epsilons/maximum (DBL_EPSILON instead of FLT_EPSILON)
2007-02-14 04:12:32 +00:00
..
BulletCollision
fixes to add improved double-precision for raycasts
2007-02-14 04:10:55 +00:00
BulletDynamics
always update position, even for sleeping objects (is workaround, because sleeping objects never get their motionstate update), needs fixing for optimization
2007-02-14 04:02:14 +00:00
LinearMath
double precision mode uses double precision epsilons/maximum (DBL_EPSILON instead of FLT_EPSILON)
2007-02-14 04:12:32 +00:00
btBulletCollisionCommon.h
Added btCapsuleShape. This could already be simulated by simply adding 2 spheres to the btMultiSphereShape, but this was bad documented/unknown.
2007-01-30 00:09:08 +00:00
btBulletDynamicsCommon.h
enabled the vehicle demo again (still needs lots of tuning before it drives well)
2006-10-29 03:36:16 +00:00
CMakeLists.txt
First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
2006-09-25 08:58:57 +00:00
Jamfile
fixed jam 'install' to properly copy right headerfiles in the destination directory
2006-12-26 17:16:40 +00:00
Makefile.am
updated build configuration to include make, next to jam. So ./configure will create Makefile AND Jamefile.
2006-12-15 18:24:31 +00:00
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