A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
21 lines
577 B
C++
21 lines
577 B
C++
#ifndef LOAD_MESH_FROM_OBJ_H
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#define LOAD_MESH_FROM_OBJ_H
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struct GLInstanceGraphicsShape;
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#include "../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h"
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int b3IsFileCachingEnabled();
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void b3EnableFileCaching(int enable);
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std::string LoadFromCachedOrFromObj(
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std::vector<tinyobj::shape_t>& shapes, // [output]
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const char* filename,
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const char* mtl_basepath,
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struct CommonFileIOInterface* fileIO);
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GLInstanceGraphicsShape* LoadMeshFromObj(const char* relativeFileName, const char* materialPrefixPath,struct CommonFileIOInterface* fileIO);
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#endif //LOAD_MESH_FROM_OBJ_H
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