Files
bullet3/Extras/Serialize/BulletFileLoader/CMakeLists.txt
erwin.coumans a7a6ab8835 Add BulletWorldImporter: it takes the in-memory data from BulletFileLoader and instantiates objects in a BulletDynamicsWorld.
Note that BulletFileLoader is has no dependencies on BulletDynamics/BulletCollision.
Also added a custom build step to copy asset (.bullet and .obj file) into the executable folder
Made a few 'char*' 'const char*' to avoid compiler warnings
2010-01-25 21:58:32 +00:00

18 lines
227 B
CMake

INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src
)
ADD_LIBRARY(
BulletFileLoader
bChunk.cpp
bChunk.h
bCommon.h
bDefines.h
bDNA.cpp
bDNA.h
bFile.cpp
bFile.h
btBulletFile.cpp
btBulletFile.h
)