Files
bullet3/Demos/CharacterDemo/KinematicCharacterController.h
john.mccutchan de1f2631f4 Abstracted character controller interface
Renamed old character controller to DynamicCharacterController
First start at KinematicCharacterController. Still has bugs.
2008-07-02 23:19:02 +00:00

62 lines
1.8 KiB
C++

#ifndef KINEMATIC_CHARACTER_CONTROLLER_H
#define KINEMATIC_CHARACTER_CONTROLLER_H
#include "LinearMath/btVector3.h"
#include "CharacterControllerInterface.h"
class btCollisionShape;
class btRigidBody;
class btDynamicsWorld;
class KinematicCharacterController : public CharacterControllerInterface
{
protected:
btScalar m_halfHeight;
btConvexShape* m_shape;
btRigidBody* m_rigidBody;
btOverlappingPairCache* m_pairCache;
btScalar m_turnAngle;
btScalar m_walkVelocity;
btScalar m_height;
btScalar m_width;
btScalar m_stepHeight;
btVector3 m_upDirection;
btVector3 m_forwardDirection;
btVector3 m_strafeDirection;
btVector3 m_currentPosition;
btScalar m_currentStepOffset;
btVector3 m_targetPosition;
void recoverFromPenetration (btDynamicsWorld* dynamicsWorld);
void stepUp (btDynamicsWorld* dynamicsWorld);
void updateTargetPositionBasedOnCollision (const btVector3& hit_normal, btScalar tangentMag = btScalar(1.0), btScalar normalMag = btScalar(0.0));
void stepForwardAndStrafe (btDynamicsWorld* dynamicsWorld, const btVector3& walkMove);
void stepDown (btDynamicsWorld* dynamicsWorld, btScalar dt);
public:
KinematicCharacterController ();
~KinematicCharacterController ();
void setup (btDynamicsWorld* dynamicsWorld, btScalar height = btScalar(1.75), btScalar width = btScalar(0.4), btScalar stepHeight = btScalar(0.35));
void destroy (btDynamicsWorld* dynamicsWorld);
btRigidBody* getRigidBody ();
void registerPairCache (btOverlappingPairCache* pairCache);
void preStep (btDynamicsWorld* dynamicsWorld);
void playerStep (btDynamicsWorld* dynamicsWorld, btScalar dt,
int forward,
int backward,
int left,
int right);
bool canJump () const;
void jump ();
bool onGround () const;
};
#endif // KINEMATIC_CHARACTER_CONTROLLER_H