Files
bullet3/Extras/MayaPlugin/constraint/sixdofConstraintNode.cpp
erwin.coumans 4140a20552 fixed some compile issue for Mac Dynamica plugin, see
http://code.google.com/p/bullet/issues/detail?id=221

added some missing file for autotools/Makefile.am

fix: btBulletWorldImporter::loadFileFromMemory always returned false, if it was succesful
2010-01-31 16:46:06 +00:00

649 lines
24 KiB
C++

/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Herbert Law
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Herbert Law <Herbert.Law@gmail.com>
Modified by Roman Ponomarev <rponom@gmail.com>
01/22/2010 : Constraints reworked
*/
//sixdofConstraintNode.cpp
#include <maya/MFnDependencyNode.h>
#include <maya/MPlugArray.h>
#include <maya/MFnMessageAttribute.h>
#include <maya/MFnNumericAttribute.h>
#include <maya/MFnMatrixAttribute.h>
#include <maya/MMatrix.h>
#include <maya/MFnMatrixData.h>
#include <maya/MFnTransform.h>
#include <maya/MQuaternion.h>
#include <maya/MEulerRotation.h>
#include <maya/MVector.h>
#include "rigidBodyNode.h"
#include "sixdofConstraintNode.h"
#include "mayaUtils.h"
#include "solver.h"
#include "dSolverNode.h"
#include "constraint/bt_sixdof_constraint.h"
MTypeId sixdofConstraintNode::typeId(0x100384);
MString sixdofConstraintNode::typeName("dSixdofConstraint");
MObject sixdofConstraintNode::ia_rigidBodyA;
MObject sixdofConstraintNode::ia_rigidBodyB;
MObject sixdofConstraintNode::ia_damping;
MObject sixdofConstraintNode::ca_constraint;
MObject sixdofConstraintNode::ca_constraintParam;
MObject sixdofConstraintNode::ia_lowerLinLimit;
MObject sixdofConstraintNode::ia_upperLinLimit;
MObject sixdofConstraintNode::ia_lowerAngLimit;
MObject sixdofConstraintNode::ia_upperAngLimit;
MObject sixdofConstraintNode::ia_rotationInA;
MObject sixdofConstraintNode::ia_rotationInB;
MObject sixdofConstraintNode::ia_pivotInA;
MObject sixdofConstraintNode::ia_pivotInB;
MStatus sixdofConstraintNode::initialize()
{
MStatus status;
MFnMessageAttribute fnMsgAttr;
MFnNumericAttribute fnNumericAttr;
MFnMatrixAttribute fnMatrixAttr;
ia_rigidBodyA = fnMsgAttr.create("inRigidBodyA", "inrbA", &status);
MCHECKSTATUS(status, "creating inRigidBodyA attribute")
status = addAttribute(ia_rigidBodyA);
MCHECKSTATUS(status, "adding inRigidBody attribute")
ia_rigidBodyB = fnMsgAttr.create("inRigidBodyB", "inrbB", &status);
MCHECKSTATUS(status, "creating inRigidBodyB attribute")
status = addAttribute(ia_rigidBodyB);
MCHECKSTATUS(status, "adding inRigidBodyB attribute")
ia_damping = fnNumericAttr.create("damping", "dmp", MFnNumericData::kDouble, 1.0, &status);
MCHECKSTATUS(status, "creating damping attribute")
fnNumericAttr.setKeyable(true);
status = addAttribute(ia_damping);
MCHECKSTATUS(status, "adding damping attribute")
ia_lowerLinLimit = fnNumericAttr.createPoint("lowerLinLimit", "lllt", &status);
MCHECKSTATUS(status, "creating lower linear limit attribute")
status = fnNumericAttr.setDefault((double) 0.0, (double) 0.0, (double) 0.0);
fnNumericAttr.setKeyable(true);
status = addAttribute(ia_lowerLinLimit);
MCHECKSTATUS(status, "adding lower linear limit attribute")
ia_upperLinLimit = fnNumericAttr.createPoint("upperLinLimit", "ullt", &status);
MCHECKSTATUS(status, "creating upper linear limit attribute")
status = fnNumericAttr.setDefault((double) 0.0, (double) 0.0, (double) 0.0);
fnNumericAttr.setKeyable(true);
status = addAttribute(ia_upperLinLimit);
MCHECKSTATUS(status, "adding upper linear limit attribute")
ia_lowerAngLimit = fnNumericAttr.createPoint("lowerAngLimit", "lalt", &status);
MCHECKSTATUS(status, "creating lower angular limit attribute")
status = fnNumericAttr.setDefault((double) 0.0, (double) 0.0, (double) 0.0);
fnNumericAttr.setKeyable(true);
status = addAttribute(ia_lowerAngLimit);
MCHECKSTATUS(status, "adding lower angular limit attribute")
ia_upperAngLimit = fnNumericAttr.createPoint("upperAngLimit", "ualt", &status);
MCHECKSTATUS(status, "creating upper angular limit attribute")
status = fnNumericAttr.setDefault((double) 0.0, (double) 0.0, (double) 0.0);
fnNumericAttr.setKeyable(true);
status = addAttribute(ia_upperAngLimit);
MCHECKSTATUS(status, "adding upper angular limit attribute")
ca_constraint = fnNumericAttr.create("ca_constraint", "caco", MFnNumericData::kBoolean, 0, &status);
MCHECKSTATUS(status, "creating ca_constraint attribute")
fnNumericAttr.setConnectable(false);
fnNumericAttr.setHidden(true);
fnNumericAttr.setStorable(false);
fnNumericAttr.setKeyable(false);
status = addAttribute(ca_constraint);
MCHECKSTATUS(status, "adding ca_constraint attribute")
ca_constraintParam = fnNumericAttr.create("ca_constraintParam", "cacop", MFnNumericData::kBoolean, 0, &status);
MCHECKSTATUS(status, "creating ca_constraintParam attribute")
fnNumericAttr.setConnectable(false);
fnNumericAttr.setHidden(true);
fnNumericAttr.setStorable(false);
fnNumericAttr.setKeyable(false);
status = addAttribute(ca_constraintParam);
MCHECKSTATUS(status, "adding ca_constraintParam attribute")
ia_rotationInA = fnNumericAttr.createPoint("rotationInA", "hgRotA", &status);
status = fnNumericAttr.setDefault((double) 0.0, (double) 0.0, (double) 0.0);
MCHECKSTATUS(status, "creating rotationInA attribute")
status = addAttribute(ia_rotationInA);
MCHECKSTATUS(status, "adding rotationInA attribute")
ia_rotationInB = fnNumericAttr.createPoint("rotationInB", "hgRotB", &status);
status = fnNumericAttr.setDefault((double) 0.0, (double) 0.0, (double) 0.0);
MCHECKSTATUS(status, "creating rotationInB attribute")
status = addAttribute(ia_rotationInB);
MCHECKSTATUS(status, "adding rotationInB attribute")
ia_pivotInA = fnNumericAttr.createPoint("pivotInA", "pivinA", &status);
status = fnNumericAttr.setDefault((double) 0.0, (double) 0.0, (double) 0.0);
MCHECKSTATUS(status, "creating pivotInA attribute")
status = addAttribute(ia_pivotInA);
MCHECKSTATUS(status, "adding pivotInA attribute")
ia_pivotInB = fnNumericAttr.createPoint("pivotInB", "pivinB", &status);
status = fnNumericAttr.setDefault((double) 0.0, (double) 0.0, (double) 0.0);
MCHECKSTATUS(status, "creating pivotInB attribute")
status = addAttribute(ia_pivotInB);
MCHECKSTATUS(status, "adding pivotInB attribute")
status = attributeAffects(ia_rigidBodyA, ca_constraint);
MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBodyA, ca_constraint)")
status = attributeAffects(ia_rigidBodyA, ca_constraintParam);
MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBodyA, ca_constraintParam)")
status = attributeAffects(ia_rigidBodyB, ca_constraint);
MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBodyB, ca_constraint)")
status = attributeAffects(ia_rigidBodyB, ca_constraintParam);
MCHECKSTATUS(status, "adding attributeAffects(ia_rigidBodyB, ca_constraintParam)")
status = attributeAffects(ia_damping, ca_constraintParam);
MCHECKSTATUS(status, "adding attributeAffects(ia_damping, ca_constraintParam)")
status = attributeAffects(ia_lowerLinLimit, ca_constraintParam);
MCHECKSTATUS(status, "adding attributeAffects(ia_lowerLinLimit, ca_constraintParam)")
status = attributeAffects(ia_upperLinLimit, ca_constraintParam);
MCHECKSTATUS(status, "adding attributeAffects(ia_upperLinLimit, ca_constraintParam)")
status = attributeAffects(ia_lowerAngLimit, ca_constraintParam);
MCHECKSTATUS(status, "adding attributeAffects(ia_lowerAngLimit, ca_constraintParam)")
status = attributeAffects(ia_upperAngLimit, ca_constraintParam);
MCHECKSTATUS(status, "adding attributeAffects(ia_upperAngLimit, ca_constraintParam)")
status = attributeAffects(ia_rotationInA, ca_constraintParam);
MCHECKSTATUS(status, "adding attributeAffects(ia_rotationInA, ca_constraintParam)")
status = attributeAffects(ia_rotationInB, ca_constraintParam);
MCHECKSTATUS(status, "adding attributeAffects(ia_rotationInB, ca_constraintParam)")
status = attributeAffects(ia_pivotInA, ca_constraintParam);
MCHECKSTATUS(status, "adding attributeAffects(ia_pivotInA, ca_constraintParam)")
status = attributeAffects(ia_pivotInB, ca_constraintParam);
MCHECKSTATUS(status, "adding attributeAffects(ia_pivotInB, ca_constraintParam)")
return MS::kSuccess;
}
sixdofConstraintNode::sixdofConstraintNode()
{
// std::cout << "sixdofConstraintNode::sixdofConstraintNode" << std::endl;
}
sixdofConstraintNode::~sixdofConstraintNode()
{
// std::cout << "sixdofConstraintNode::~sixdofConstraintNode" << std::endl;
}
void sixdofConstraintNode::nodeRemoved(MObject& node, void *clientData)
{
// std::cout << "sixdofConstraintNode::nodeRemoved" << std::endl;
MFnDependencyNode fnNode(node);
sixdofConstraintNode *pNode = static_cast<sixdofConstraintNode*>(fnNode.userNode());
if (pNode->m_constraint)
{
bt_sixdof_constraint_t* hinge_impl = dynamic_cast<bt_sixdof_constraint_t*>(pNode->m_constraint->pubImpl());
rigid_body_t::pointer rigid_bodyA = pNode->m_constraint->rigid_bodyA();
if(rigid_bodyA)
{
rigid_bodyA->remove_constraint(hinge_impl);
}
rigid_body_t::pointer rigid_bodyB = pNode->m_constraint->rigid_bodyB();
if(rigid_bodyB)
{
rigid_bodyB->remove_constraint(hinge_impl);
}
}
constraint_t::pointer constraint = static_cast<constraint_t::pointer>(pNode->m_constraint);
solver_t::remove_constraint(constraint);
}
void* sixdofConstraintNode::creator()
{
return new sixdofConstraintNode();
}
bool sixdofConstraintNode::setInternalValueInContext ( const MPlug & plug,
const MDataHandle & dataHandle,
MDGContext & ctx)
{
/* if ((plug == pdbFiles) || (plug == ia_scale) || (plug == ia_percent)) {
m_framesDirty = true;
} else if(plug == textureFiles) {
gpufx::m_renderer.setColorTextureDirty();
}*/
return false; //setInternalValueInContext(plug,dataHandle,ctx);
}
MStatus sixdofConstraintNode::compute(const MPlug& plug, MDataBlock& data)
{
//std::cout << "sixdofConstraintNode::compute: " << plug.name() << std::endl;
//MTime time = data.inputValue( sixdofConstraintNode::inTime ).asTime();
if(plug == ca_constraint) {
computeConstraint(plug, data);
} else if(plug == ca_constraintParam) {
computeConstraintParam(plug, data);
} else if(plug.isElement()) {
if(plug.array() == worldMatrix && plug.logicalIndex() == 0) {
computeWorldMatrix(plug, data);
} else {
return MStatus::kUnknownParameter;
}
} else {
return MStatus::kUnknownParameter;
}
return MStatus::kSuccess;
}
void sixdofConstraintNode::draw( M3dView & view, const MDagPath &path,
M3dView::DisplayStyle style,
M3dView::DisplayStatus status )
{
update();
vec3f zeroVec(0.f,0.f,0.f);
vec3f minusXVec(-1.f,0.f,0.f);
vec3f posXVec(1.f,0.f,0.f);
vec3f minusYVec (0.f,-1.f,0.f);
vec3f posYVec (0.f,1.f,0.f);
vec3f minusZVec (0.f,0.f,-1.f);
vec3f posZVec (0.f,0.f,1.f);
view.beginGL();
glPushAttrib( GL_ALL_ATTRIB_BITS );
glDisable(GL_LIGHTING);
if( !(status == M3dView::kActive ||
status == M3dView::kLead ||
status == M3dView::kHilite ||
( style != M3dView::kGouraudShaded && style != M3dView::kFlatShaded )) ) {
glColor3f(1.0, 1.0, 0.0);
}
vec3f posA, posB, pivB;
rigid_body_t::pointer rigid_bodyB = NULL;
if (m_constraint)
{
vec3f pos;
quatf rot;
m_constraint->rigid_bodyA()->get_transform(pos, rot);
m_constraint->worldToA(pos, posA);
rigid_bodyB = m_constraint->rigid_bodyB();
if(rigid_bodyB)
{
rigid_bodyB->get_transform(pos, rot);
m_constraint->worldToA(pos, posB);
}
m_constraint->worldFromB(zeroVec, pos);
m_constraint->worldToA(pos, pivB);
}
glBegin(GL_LINES);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(posA[0], posA[1], posA[2]);
glVertex3f(0.0, 0.0, 0.0);
glVertex3f(pivB[0], pivB[1], pivB[2]);
if(rigid_bodyB)
{
glVertex3f(pivB[0], pivB[1], pivB[2]);
glVertex3f(posB[0], posB[1], posB[2]);
}
glVertex3f(-1.0, 0.0, 0.0);
glVertex3f(1.0, 0.0, 0.0);
glVertex3f(0.0, -1.0, 0.0);
glVertex3f(0.0, 1.0, 0.0);
glVertex3f(0.0, 0.0, -1.0);
glVertex3f(0.0, 0.0, 1.0);
vec3f posT, posP, posM;
m_constraint->worldFromB(minusXVec, posT);
m_constraint->worldToA(posT, posM);
m_constraint->worldFromB(posXVec, posT);
m_constraint->worldToA(posT, posP);
glVertex3f(posM[0], posM[1], posM[2]);
glVertex3f(posP[0], posP[1], posP[2]);
m_constraint->worldFromB(minusYVec, posT);
m_constraint->worldToA(posT, posM);
m_constraint->worldFromB(posYVec, posT);
m_constraint->worldToA(posT, posP);
glVertex3f(posM[0], posM[1], posM[2]);
glVertex3f(posP[0], posP[1], posP[2]);
m_constraint->worldFromB(minusZVec, posT);
m_constraint->worldToA(posT, posM);
m_constraint->worldFromB(posZVec, posT);
m_constraint->worldToA(posT, posP);
glVertex3f(posM[0], posM[1], posM[2]);
glVertex3f(posP[0], posP[1], posP[2]);
glEnd();
glPopAttrib();
view.endGL();
}
bool sixdofConstraintNode::isBounded() const
{
//return true;
return false;
}
MBoundingBox sixdofConstraintNode::boundingBox() const
{
// std::cout << "sixdofConstraintNode::boundingBox()" << std::endl;
//load the pdbs
MObject node = thisMObject();
MPoint corner1(-1, -1, -1);
MPoint corner2(1, 1, 1);
return MBoundingBox(corner1, corner2);
}
//standard attributes
void sixdofConstraintNode::computeConstraint(const MPlug& plug, MDataBlock& data)
{
// std::cout << "sixdofConstraintNode::computeConstraint" << std::endl;
MObject thisObject(thisMObject());
MPlug plgRigidBodyA(thisObject, ia_rigidBodyA);
MPlug plgRigidBodyB(thisObject, ia_rigidBodyB);
MObject update;
//force evaluation of the rigidBody
plgRigidBodyA.getValue(update);
plgRigidBodyB.getValue(update);
rigid_body_t::pointer rigid_bodyA;
if(plgRigidBodyA.isConnected()) {
MPlugArray connections;
plgRigidBodyA.connectedTo(connections, true, true);
if(connections.length() != 0) {
MFnDependencyNode fnNodeA(connections[0].node());
if(fnNodeA.typeId() == rigidBodyNode::typeId) {
rigidBodyNode *pRigidBodyNodeA = static_cast<rigidBodyNode*>(fnNodeA.userNode());
rigid_bodyA = pRigidBodyNodeA->rigid_body();
} else {
std::cout << "sixdofConstraintNode connected to a non-rigidbody node!" << std::endl;
}
}
}
rigid_body_t::pointer rigid_bodyB;
if(plgRigidBodyB.isConnected()) {
MPlugArray connections;
plgRigidBodyB.connectedTo(connections, true, true);
if(connections.length() != 0) {
MFnDependencyNode fnNodeB(connections[0].node());
if(fnNodeB.typeId() == rigidBodyNode::typeId) {
rigidBodyNode *pRigidBodyNodeB = static_cast<rigidBodyNode*>(fnNodeB.userNode());
rigid_bodyB = pRigidBodyNodeB->rigid_body();
} else {
std::cout << "sixdofConstraintNode connected to a non-rigidbody node!" << std::endl;
}
}
}
vec3f pivInA, pivInB;
if((rigid_bodyA != NULL) && (rigid_bodyB != NULL))
{
constraint_t::pointer constraint = static_cast<constraint_t::pointer>(m_constraint);
solver_t::remove_constraint(constraint);
float3& mPivInA = data.inputValue(ia_pivotInA).asFloat3();
float3& mPivInB = data.inputValue(ia_pivotInB).asFloat3();
for(int i = 0; i < 3; i++)
{
pivInA[i] = (float)mPivInA[i];
pivInB[i] = (float)mPivInB[i];
}
float3& mRotInA = data.inputValue(ia_rotationInA).asFloat3();
MEulerRotation meulerA(deg2rad(mRotInA[0]), deg2rad(mRotInA[1]), deg2rad(mRotInA[2]));
MQuaternion mquatA = meulerA.asQuaternion();
quatf rotA((float)mquatA.w, (float)mquatA.x, (float)mquatA.y, (float)mquatA.z);
float3& mRotInB = data.inputValue(ia_rotationInB).asFloat3();
MEulerRotation meulerB(deg2rad(mRotInB[0]), deg2rad(mRotInB[1]), deg2rad(mRotInB[2]));
MQuaternion mquatB = meulerB.asQuaternion();
quatf rotB((float)mquatB.w, (float)mquatB.x, (float)mquatB.y, (float)mquatB.z);
m_constraint = solver_t::create_sixdof_constraint(rigid_bodyA, pivInA, rotA, rigid_bodyB, pivInB, rotB);
constraint = static_cast<constraint_t::pointer>(m_constraint);
solver_t::add_constraint(constraint);
}
else if(rigid_bodyA != NULL)
{
//not connected to a rigid body, put a default one
constraint_t::pointer constraint = static_cast<constraint_t::pointer>(m_constraint);
solver_t::remove_constraint(constraint);
float3& mPivInA = data.inputValue(ia_pivotInA).asFloat3();
for(int i = 0; i < 3; i++)
{
pivInA[i] = (float)mPivInA[i];
}
float3& mRotInA = data.inputValue(ia_rotationInA).asFloat3();
MEulerRotation meuler(deg2rad(mRotInA[0]), deg2rad(mRotInA[1]), deg2rad(mRotInA[2]));
MQuaternion mquat = meuler.asQuaternion();
quatf rotA((float)mquat.w, (float)mquat.x, (float)mquat.y, (float)mquat.z);
m_constraint = solver_t::create_sixdof_constraint(rigid_bodyA, pivInA, rotA);
constraint = static_cast<constraint_t::pointer>(m_constraint);
solver_t::add_constraint(constraint);
}
data.outputValue(ca_constraint).set(true);
data.setClean(plug);
}
void sixdofConstraintNode::computeWorldMatrix(const MPlug& plug, MDataBlock& data)
{
MObject thisObject(thisMObject());
MFnDagNode fnDagNode(thisObject);
MObject update;
MPlug(thisObject, ca_constraint).getValue(update);
MPlug(thisObject, ca_constraintParam).getValue(update);
MStatus status;
MFnTransform fnParentTransform(fnDagNode.parent(0, &status));
double fixScale[3] = { 1., 1., 1. }; // lock scale
fnParentTransform.setScale(fixScale);
MVector mtranslation = fnParentTransform.getTranslation(MSpace::kTransform, &status);
if(dSolverNode::isStartTime)
{ // allow to edit pivots
MPlug plgRigidBodyA(thisObject, ia_rigidBodyA);
MPlug plgRigidBodyB(thisObject, ia_rigidBodyB);
MObject update;
//force evaluation of the rigidBody
plgRigidBodyA.getValue(update);
if(plgRigidBodyA.isConnected())
{
MPlugArray connections;
plgRigidBodyA.connectedTo(connections, true, true);
if(connections.length() != 0)
{
MFnDependencyNode fnNode(connections[0].node());
if(fnNode.typeId() == rigidBodyNode::typeId)
{
MObject rbAObj = fnNode.object();
rigidBodyNode *pRigidBodyNodeA = static_cast<rigidBodyNode*>(fnNode.userNode());
MPlug(rbAObj, pRigidBodyNodeA->worldMatrix).elementByLogicalIndex(0).getValue(update);
}
}
}
plgRigidBodyB.getValue(update);
if(plgRigidBodyB.isConnected())
{
MPlugArray connections;
plgRigidBodyB.connectedTo(connections, true, true);
if(connections.length() != 0)
{
MFnDependencyNode fnNode(connections[0].node());
if(fnNode.typeId() == rigidBodyNode::typeId)
{
MObject rbBObj = fnNode.object();
rigidBodyNode *pRigidBodyNodeB = static_cast<rigidBodyNode*>(fnNode.userNode());
MPlug(rbBObj, pRigidBodyNodeB->worldMatrix).elementByLogicalIndex(0).getValue(update);
}
}
}
if(m_constraint)
{
MQuaternion mrotation;
fnParentTransform.getRotation(mrotation, MSpace::kTransform);
bool doUpdatePivot = m_constraint->getPivotChanged();
if(!doUpdatePivot)
{
vec3f worldP;
quatf worldR;
m_constraint->get_world(worldP, worldR);
float deltaPX = worldP[0] - float(mtranslation.x);
float deltaPY = worldP[1] - float(mtranslation.y);
float deltaPZ = worldP[2] - float(mtranslation.z);
float deltaRX = (float)mrotation.x - worldR[1];
float deltaRY = (float)mrotation.y - worldR[2];
float deltaRZ = (float)mrotation.z - worldR[3];
float deltaRW = (float)mrotation.w - worldR[0];
float deltaSq = deltaPX * deltaPX + deltaPY * deltaPY + deltaPZ * deltaPZ
+ deltaRX * deltaRX + deltaRY * deltaRY + deltaRZ * deltaRZ + deltaRW * deltaRW;
doUpdatePivot = (deltaSq > FLT_EPSILON);
}
if(doUpdatePivot)
{
m_constraint->set_world(vec3f((float) mtranslation[0], (float) mtranslation[1], (float) mtranslation[2]),
quatf((float)mrotation.w, (float)mrotation.x, (float)mrotation.y, (float)mrotation.z));
vec3f pivInA, pivInB;
quatf rotInA, rotInB;
m_constraint->get_frameA(pivInA, rotInA);
m_constraint->get_frameB(pivInB, rotInB);
MDataHandle hPivInA = data.outputValue(ia_pivotInA);
float3 &ihPivInA = hPivInA.asFloat3();
MDataHandle hPivInB = data.outputValue(ia_pivotInB);
float3 &ihPivInB = hPivInB.asFloat3();
for(int i = 0; i < 3; i++)
{
ihPivInA[i] = pivInA[i];
ihPivInB[i] = pivInB[i];
}
MDataHandle hRotInA = data.outputValue(ia_rotationInA);
float3 &hrotInA = hRotInA.asFloat3();
MQuaternion mrotA(rotInA[1], rotInA[2], rotInA[3], rotInA[0]);
MEulerRotation newrotA(mrotA.asEulerRotation());
hrotInA[0] = rad2deg((float)newrotA.x);
hrotInA[1] = rad2deg((float)newrotA.y);
hrotInA[2] = rad2deg((float)newrotA.z);
MDataHandle hRotInB = data.outputValue(ia_rotationInB);
float3 &hrotInB = hRotInB.asFloat3();
MQuaternion mrotB(rotInB[1], rotInB[2], rotInB[3], rotInB[0]);
MEulerRotation newrotB(mrotB.asEulerRotation());
hrotInB[0] = rad2deg((float)newrotB.x);
hrotInB[1] = rad2deg((float)newrotB.y);
hrotInB[2] = rad2deg((float)newrotB.z);
m_constraint->setPivotChanged(false);
}
}
}
else
{ // if not start time, lock position and rotation
if(m_constraint)
{
vec3f worldP;
quatf worldR;
m_constraint->get_world(worldP, worldR);
fnParentTransform.setTranslation(MVector(worldP[0], worldP[1], worldP[2]), MSpace::kTransform);
fnParentTransform.setRotation(MQuaternion(worldR[1], worldR[2], worldR[3], worldR[0]));
}
}
data.setClean(plug);
}
void sixdofConstraintNode::computeConstraintParam(const MPlug& plug, MDataBlock& data)
{
// std::cout << "sixdofConstraintNode::computeRigidBodyParam" << std::endl;
MObject thisObject(thisMObject());
MObject update;
MPlug(thisObject, ca_constraint).getValue(update);
if(m_constraint) {
m_constraint->set_damping((float) data.inputValue(ia_damping).asDouble());
vec3f lowLin, uppLin, lowAng, uppAng;
float3& mLowLin = data.inputValue(ia_lowerLinLimit).asFloat3();
float3& mUppLin = data.inputValue(ia_upperLinLimit).asFloat3();
float3& mLowAng = data.inputValue(ia_lowerAngLimit).asFloat3();
float3& mUppAng = data.inputValue(ia_upperAngLimit).asFloat3();
for(int j = 0; j < 3; j++)
{
lowLin[j] = mLowLin[j];
uppLin[j] = mUppLin[j];
lowAng[j] = deg2rad(mLowAng[j]);
uppAng[j] = deg2rad(mUppAng[j]);
}
m_constraint->set_LinLimit(lowLin, uppLin);
m_constraint->set_AngLimit(lowAng, uppAng);
}
data.outputValue(ca_constraintParam).set(true);
data.setClean(plug);
}
sixdof_constraint_t::pointer sixdofConstraintNode::constraint()
{
// std::cout << "sixdofConstraintNode::rigid_body" << std::endl;
MObject thisObject(thisMObject());
MObject update;
MPlug(thisObject, ca_constraint).getValue(update);
MPlug(thisObject, ca_constraintParam).getValue(update);
return m_constraint;
}
void sixdofConstraintNode::update()
{
MObject thisObject(thisMObject());
MObject update;
MPlug(thisObject, ca_constraint).getValue(update);
MPlug(thisObject, ca_constraintParam).getValue(update);
MPlug(thisObject, worldMatrix).elementByLogicalIndex(0).getValue(update);
}