e1569677623ddc873db460f4aeffc8b3348a330d
Toggle between point to point and generic 6dof constraint for mouse picking in the demos Use a 'equal vertex thresdhold' in the btVoronoiSimplexSolver of 0.0001f by default. This can be disabled (or configured) using defaultCollisionConfiguration->getSimplexSolver()->setEqualVertexThreshold(0.f); See http://code.google.com/p/bullet/issues/detail?id=305
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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