Files
bullet3/Extras/MayaPlugin/constraint/sixdofConstraintNode.h
rponom e459145b91 Crash bug when "mesh" applied twice fixed
Constraints reworked - all of them could now work with one or two bodies

Modification of constraint frames and initial positions of rigid bodies
now allowed at start frame only

Plugin version is set to 2.76
2010-01-23 03:15:43 +00:00

111 lines
3.4 KiB
C++

/*
Bullet Continuous Collision Detection and Physics Library Maya Plugin
Copyright (c) 2008 Herbert Law
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising
from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Written by: Herbert Law <Herbert.Law@gmail.com>
Modified by Roman Ponomarev <rponom@gmail.com>
01/22/2010 : Constraints reworked
*/
//sixdofConstraintNode.h
#ifndef DYN_SIXDOF_CONSTRAINT_NODE_H
#define DYN_SIXDOF_CONSTRAINT_NODE_H
#include <maya/MString.h>
#include <maya/MTypeId.h>
#include <maya/MPxLocatorNode.h>
#include "solver.h"
class sixdofConstraintNode: public MPxLocatorNode
{
public:
sixdofConstraintNode();
virtual ~sixdofConstraintNode();
virtual bool setInternalValueInContext ( const MPlug & plug,
const MDataHandle & dataHandle,
MDGContext & ctx);
// virtual MStatus setDependentsDirty ( const MPlug & plug, MPlugArray & plugArray);
virtual MStatus compute( const MPlug& plug, MDataBlock& data );
virtual void draw( M3dView & view, const MDagPath & path,
M3dView::DisplayStyle style,
M3dView::DisplayStatus status );
virtual bool isBounded() const ;
virtual MBoundingBox boundingBox() const;
virtual bool excludeAsLocator() const { return false; }
virtual bool isTransparent() const { return false; }
static void * creator();
static MStatus initialize();
public:
sixdof_constraint_t::pointer constraint();
void update();
public:
//Attributes
static MObject ia_rigidBodyA;
static MObject ia_rigidBodyB;
static MObject ia_damping;
static MObject ia_lowerLinLimit;
static MObject ia_upperLinLimit;
static MObject ia_lowerAngLimit;
static MObject ia_upperAngLimit;
static MObject ia_rotationInA;
static MObject ia_rotationInB;
static MObject ia_pivotInA;
static MObject ia_pivotInB;
static MObject ca_constraint;
static MObject ca_constraintParam;
public:
static MTypeId typeId;
static MString typeName;
private:
void computeConstraint(const MPlug& plug, MDataBlock& data);
void computeConstraintParam(const MPlug& plug, MDataBlock& data);
void computeWorldMatrix(const MPlug& plug, MDataBlock& data);
public:
static void nodeRemoved(MObject& node, void *clientData);
private:
sixdof_constraint_t::pointer m_constraint;
};
#endif //DYN_SIXDOF_CONSTRAINT_NODE_H