66 lines
2.1 KiB
Plaintext
66 lines
2.1 KiB
Plaintext
/*
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Bullet Continuous Collision Detection and Physics Library Maya Plugin
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Copyright (c) 2008 Walt Disney Studios
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising
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from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must
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not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Written by: Nicola Candussi <nicola@fluidinteractive.com>
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*/
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//AEdSolverTemplate.mel
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global proc AEdSolverTemplate( string $nodeName )
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{
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editorTemplate -beginScrollLayout;
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editorTemplate -addControl ssSolverType;
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editorTemplate -addControl gravity;
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editorTemplate -addControl substeps;
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editorTemplate -addControl enabled;
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editorTemplate -addControl splitImpulse;
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editorTemplate -addControl startTime;
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editorTemplate -addControl rigidBodies;
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editorTemplate -addControl drawWireframe;
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editorTemplate -addControl drawAabb;
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editorTemplate -addControl drawFeaturesText;
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editorTemplate -addControl drawContactPoints;
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editorTemplate -addControl noDeactivation;
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editorTemplate -addControl noHelpText;
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editorTemplate -addControl drawText;
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editorTemplate -addControl profileTimings;
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editorTemplate -addControl enableSatComparison;
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editorTemplate -addControl disableBulletLCP;
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editorTemplate -addControl enableCCD;
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editorTemplate -addControl drawConstraints;
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editorTemplate -addControl drawConstraintLimits;
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editorTemplate -addControl fastWireframe;
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AEdependNodeTemplate $nodeName;
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editorTemplate -addExtraControls;
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editorTemplate -endScrollLayout;
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}
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