Files
bullet3/examples
erwincoumans e5a8eb2425 rolling friction -> combine using rolling*normal friction, add for both objects.
rolling friction -> only along the normal, until we have separate rolling friction coefficients on normal and non-normal directions
Don't teleport with grasping controller (VR)
Tune VR grasping a bit.
2016-09-12 19:10:20 +01:00
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2016-05-01 15:48:03 +02:00
2016-03-10 21:15:23 -08:00
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2016-09-06 13:26:08 -07:00
2016-05-13 18:45:56 -07:00