Files
bullet3/examples/SharedMemory
erwincoumans e5a8eb2425 rolling friction -> combine using rolling*normal friction, add for both objects.
rolling friction -> only along the normal, until we have separate rolling friction coefficients on normal and non-normal directions
Don't teleport with grasping controller (VR)
Tune VR grasping a bit.
2016-09-12 19:10:20 +01:00
..
2015-11-11 12:44:26 -08:00
2015-07-23 11:51:25 -07:00