erwin.coumans ec734ada87 OpenCL GPU rigid body pipeline2: initialize the host/gpu velocities so that the demo also works with NVIDIA GPUs
(apparently AMD Radeon initializes the memory with zero, hiding this bug)
2012-04-10 23:36:07 +00:00
2012-03-22 17:43:17 +00:00
2007-06-13 05:00:42 +00:00
2006-08-11 23:01:25 +00:00
2006-05-26 17:56:14 +00:00
2007-02-26 05:18:52 +00:00

Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.org
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