All memory allocations in Bullet go through btAlignedAlloc/btAlignedFree Fix in hinge constraint constructors, thanks Marcus Hennix!
88 lines
3.0 KiB
C++
88 lines
3.0 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_DEFAULT_COLLISION_CONFIGURATION
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#define BT_DEFAULT_COLLISION_CONFIGURATION
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#include "btCollisionConfiguration.h"
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class btVoronoiSimplexSolver;
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class btGjkEpaPenetrationDepthSolver;
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///btCollisionConfiguration allows to configure Bullet collision detection
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///stack allocator, pool memory allocators
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///todo: describe the meaning
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class btDefaultCollisionConfiguration : public btCollisionConfiguration
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{
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int m_persistentManifoldPoolSize;
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btStackAlloc* m_stackAlloc;
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bool m_ownsStackAllocator;
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btPoolAllocator* m_persistentManifoldPool;
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bool m_ownsPersistentManifoldPool;
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btPoolAllocator* m_collisionAlgorithmPool;
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bool m_ownsCollisionAlgorithmPool;
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//default simplex/penetration depth solvers
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btVoronoiSimplexSolver* m_simplexSolver;
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btGjkEpaPenetrationDepthSolver* m_pdSolver;
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//default CreationFunctions, filling the m_doubleDispatch table
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btCollisionAlgorithmCreateFunc* m_convexConvexCreateFunc;
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btCollisionAlgorithmCreateFunc* m_convexConcaveCreateFunc;
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btCollisionAlgorithmCreateFunc* m_swappedConvexConcaveCreateFunc;
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btCollisionAlgorithmCreateFunc* m_compoundCreateFunc;
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btCollisionAlgorithmCreateFunc* m_swappedCompoundCreateFunc;
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btCollisionAlgorithmCreateFunc* m_emptyCreateFunc;
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btCollisionAlgorithmCreateFunc* m_sphereSphereCF;
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btCollisionAlgorithmCreateFunc* m_sphereBoxCF;
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btCollisionAlgorithmCreateFunc* m_boxSphereCF;
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btCollisionAlgorithmCreateFunc* m_sphereTriangleCF;
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btCollisionAlgorithmCreateFunc* m_triangleSphereCF;
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public:
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btDefaultCollisionConfiguration(btStackAlloc* stackAlloc=0,btPoolAllocator* persistentManifoldPool=0,btPoolAllocator* collisionAlgorithmPool=0);
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virtual ~btDefaultCollisionConfiguration();
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///memory pools
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virtual btPoolAllocator* getPersistentManifoldPool()
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{
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return m_persistentManifoldPool;
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}
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virtual btPoolAllocator* getCollisionAlgorithmPool()
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{
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return m_collisionAlgorithmPool;
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}
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virtual btStackAlloc* getStackAllocator()
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{
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return m_stackAlloc;
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}
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btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
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};
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#endif //BT_DEFAULT_COLLISION_CONFIGURATION
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