ejcoumans ec76f2e0a3 - keep track of all memory allocations (gNumAllignedAllocs/gNumAllignedFree)
All memory allocations in Bullet go through btAlignedAlloc/btAlignedFree
Fix in hinge constraint constructors, thanks Marcus Hennix!
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Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
Free for commercial use, including Playstation 3, open source under the ZLib License.
Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. 

See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
http://bulletphysics.com
Description
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Readme 258 MiB
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C++ 13%
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C 2%
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