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eca55afe4d42080fb353c5a1505eab51312704d4
bullet3
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src
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ejcoumans
eca55afe4d
some more changes related to PS3 SPU optimizations (16-byte alignment, allowing non-virtual access to data)
2007-05-25 23:27:49 +00:00
..
BulletCollision
some more changes related to PS3 SPU optimizations (16-byte alignment, allowing non-virtual access to data)
2007-05-25 23:27:49 +00:00
BulletDynamics
- Fixed a bug in btAxisSweep3 (sweep and prune) related to object removal. Only showed up when at least one btStaticPlaneShape was inserted.
2007-05-20 16:21:14 +00:00
LinearMath
- Fixed a bug in btAxisSweep3 (sweep and prune) related to object removal. Only showed up when at least one btStaticPlaneShape was inserted.
2007-05-20 16:21:14 +00:00
btBulletCollisionCommon.h
Added btCapsuleShape. This could already be simulated by simply adding 2 spheres to the btMultiSphereShape, but this was bad documented/unknown.
2007-01-30 00:09:08 +00:00
btBulletDynamicsCommon.h
enabled the vehicle demo again (still needs lots of tuning before it drives well)
2006-10-29 03:36:16 +00:00
CMakeLists.txt
First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
2006-09-25 08:58:57 +00:00
Jamfile
fixed jam 'install' to properly copy right headerfiles in the destination directory
2006-12-26 17:16:40 +00:00
Makefile.am
updated build configuration to include make, next to jam. So ./configure will create Makefile AND Jamefile.
2006-12-15 18:24:31 +00:00