Files
bullet3/Demos/SoftDemo/SoftDemo.cpp
erwin.coumans ed3e909282 some more fixes for btSoftBody:
+ use btBroadphaseProxy::AllFilter to collide with static and dynamic rigidbodies in broadphase
+ enlarge aabb for softbody in broadphase, otherwise misses collisions (deformation is not updated in-time?)
2008-04-06 08:22:46 +00:00

994 lines
24 KiB
C++

/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
///btSoftBody implementation by Nathanael Presson
#include "btBulletDynamicsCommon.h"
#include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btIDebugDraw.h"
#include "BMF_Api.h"
#include "../GimpactTestDemo/BunnyMesh.h"
#include "../GimpactTestDemo/TorusMesh.h"
#include <stdio.h> //printf debugging
#include "../../Extras/ConvexHull/btConvexHull.h"
#include "btSoftBodyRigidBodyCollisionConfiguration.h"
#include "BulletDynamics/SoftBody/btSoftBodyHelpers.h"
static float gCollisionMargin = 0.05f/*0.05f*/;
#include "SoftDemo.h"
#include "GL_ShapeDrawer.h"
#include "GlutStuff.h"
extern float eye[3];
extern int glutScreenWidth;
extern int glutScreenHeight;
const int maxProxies = 32766;
const int maxOverlap = 65535;
//
btSoftBody* btSoftBodyHelpers::CreateFromConvexHull(btSoftBody::btSoftBodyWorldInfo& worldInfo, const btVector3* vertices,
int nvertices)
{
HullDesc hdsc(QF_TRIANGLES,nvertices,vertices);
HullResult hres;
HullLibrary hlib;/*??*/
hdsc.mMaxVertices=nvertices;
hlib.CreateConvexHull(hdsc,hres);
btSoftBody* psb=new btSoftBody(worldInfo,(int)hres.mNumOutputVertices,
hres.mOutputVertices,0);
for(int i=0;i<(int)hres.mNumFaces;++i)
{
const int idx[]={ hres.mIndices[i*3+0],
hres.mIndices[i*3+1],
hres.mIndices[i*3+2]};
if(idx[0]<idx[1]) psb->AppendLink( idx[0],idx[1],
1,btSoftBody::eLType::Structural);
if(idx[1]<idx[2]) psb->AppendLink( idx[1],idx[2],
1,btSoftBody::eLType::Structural);
if(idx[2]<idx[0]) psb->AppendLink( idx[2],idx[0],
1,btSoftBody::eLType::Structural);
psb->AppendFace(idx[0],idx[1],idx[2]);
}
hlib.ReleaseResult(hres);
psb->RandomizeConstraints();
return(psb);
}
#ifdef _DEBUG
const int gNumObjects = 1;
#else
const int gNumObjects = 1;//try this in release mode: 3000. never go above 16384, unless you increate maxNumObjects value in DemoApplication.cp
#endif
const int maxNumObjects = 32760;
#define CUBE_HALF_EXTENTS 1.5
#define EXTRA_HEIGHT -10.f
//
void SoftDemo::createStack( btCollisionShape* boxShape, float halfCubeSize, int size, float zPos )
{
btTransform trans;
trans.setIdentity();
for(int i=0; i<size; i++)
{
// This constructs a row, from left to right
int rowSize = size - i;
for(int j=0; j< rowSize; j++)
{
btVector4 pos;
pos.setValue(
-rowSize * halfCubeSize + halfCubeSize + j * 2.0f * halfCubeSize,
halfCubeSize + i * halfCubeSize * 2.0f,
zPos);
trans.setOrigin(pos);
btScalar mass = 1.f;
btRigidBody* body = 0;
body = localCreateRigidBody(mass,trans,boxShape);
}
}
}
////////////////////////////////////
#ifdef DHSJHDSAKJDHSJKADHSAKJDHSA
//
bool SoftDemo::SoftBodyImpl::CheckContactPrecise(const btVector3& x,
btSoftBody::ISoftBody::sCti& cti)
{
btScalar maxdepth=0;
btGjkEpaSolver2::sResults res;
// btDynamicsWorld* pdw=pdemo->m_dynamicsWorld;
btCollisionObjectArray& coa=pdw->getCollisionObjectArray();
for(int i=0,ni=coa.size();i<ni;++i)
{
btRigidBody* prb=(btRigidBody*)(coa[i]);
btCollisionShape* shp=prb->getCollisionShape();
if(shp->isConvex())
{
btConvexShape* csh=static_cast<btConvexShape*>(shp);
const btTransform& wtr=prb->getWorldTransform();
const btScalar dst=btGjkEpaSolver2::SignedDistance(x,0.1,csh,wtr,res);
if(dst<maxdepth)
{
maxdepth = dst;
cti.m_body = prb;
cti.m_normal = res.normal;
cti.m_offset = -dot(cti.m_normal,res.witnesses[0]);
}
}
}
return(maxdepth<0);
}
//
bool SoftDemo::SoftBodyImpl::CheckContact( const btVector3& x,
btSoftBody::sCti& cti)
{
btScalar maxdepth=0;
btGjkEpaSolver2::sResults res;
btDynamicsWorld* pdw=pdemo->m_dynamicsWorld;
btCollisionObjectArray& coa=pdw->getCollisionObjectArray();
for(int i=0,ni=coa.size();i<ni;++i)
{
btVector3 nrm;
btRigidBody* prb=(btRigidBody*)(coa[i]);
btCollisionShape* shp=prb->getCollisionShape();
btConvexShape* csh=static_cast<btConvexShape*>(shp);
const btTransform& wtr=prb->getWorldTransform();
btScalar dst=pdemo->m_sparsesdf.Evaluate(wtr.invXform(x),csh,nrm);
nrm=wtr.getBasis()*nrm;
btVector3 wit=x-nrm*dst;
if(dst<maxdepth)
{
maxdepth = dst;
cti.m_body = prb;
cti.m_normal = nrm;
cti.m_offset = -dot(cti.m_normal,wit);
}
}
return(maxdepth<0);
}
//
void SoftDemo::SoftBodyImpl::EndCollide()
{}
//
void SoftDemo::SoftBodyImpl::EvaluateMedium( const btVector3& x,
btSoftBody::ISoftBody::sMedium& medium)
{
medium.m_velocity = btVector3(0,0,0);
medium.m_pressure = 0;
medium.m_density = air_density;
if(water_density>0)
{
const btScalar depth=-(dot(x,water_normal)+water_offset);
if(depth>0)
{
medium.m_density = water_density;
medium.m_pressure = depth *
water_density *
pdemo->m_dynamicsWorld->getGravity().length();
}
}
}
#endif
extern int gNumManifold;
extern int gOverlappingPairs;
extern int gTotalContactPoints;
void SoftDemo::clientMoveAndDisplay()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
float dt = getDeltaTimeMicroseconds() * 0.000001f;
// printf("dt = %f: ",dt);
if (m_dynamicsWorld)
{
#define FIXED_STEP 0
#ifdef FIXED_STEP
m_dynamicsWorld->stepSimulation(dt=1.0f/60.f,0);
#else
//during idle mode, just run 1 simulation step maximum
int maxSimSubSteps = m_idle ? 1 : 1;
if (m_idle)
dt = 1.0/420.f;
int numSimSteps = 0;
numSimSteps = m_dynamicsWorld->stepSimulation(dt,maxSimSubSteps);
#ifdef VERBOSE_TIMESTEPPING_CONSOLEOUTPUT
if (!numSimSteps)
printf("Interpolated transforms\n");
else
{
if (numSimSteps > maxSimSubSteps)
{
//detect dropping frames
printf("Dropped (%i) simulation steps out of %i\n",numSimSteps - maxSimSubSteps,numSimSteps);
} else
{
printf("Simulated (%i) steps\n",numSimSteps);
}
}
#endif //VERBOSE_TIMESTEPPING_CONSOLEOUTPUT
#endif
/* soft bodies simulation */
for(int ib=0;ib<m_softbodies.size();++ib)
{
btSoftBody* psb=m_softbodies[ib];
psb->AddVelocity(m_dynamicsWorld->getGravity()*dt);
psb->Step(dt);
}
m_softBodyWorldInfo.m_sparsesdf.GarbageCollect();
//optional but useful: debug drawing
m_dynamicsWorld->debugDrawWorld();
}
#ifdef USE_QUICKPROF
btProfiler::beginBlock("render");
#endif //USE_QUICKPROF
renderme();
//render the graphics objects, with center of mass shift
updateCamera();
#ifdef USE_QUICKPROF
btProfiler::endBlock("render");
#endif
glFlush();
//some additional debugging info
#ifdef PRINT_CONTACT_STATISTICS
printf("num manifolds: %i\n",gNumManifold);
printf("num gOverlappingPairs: %i\n",gOverlappingPairs);
printf("num gTotalContactPoints : %i\n",gTotalContactPoints );
#endif //PRINT_CONTACT_STATISTICS
gTotalContactPoints = 0;
glutSwapBuffers();
}
void SoftDemo::displayCallback(void) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
renderme();
glFlush();
glutSwapBuffers();
}
//
// Random
//
static inline btScalar UnitRand()
{
return(rand()/(btScalar)RAND_MAX);
}
static inline btScalar SignedUnitRand()
{
return(UnitRand()*2-1);
}
static inline btVector3 Vector3Rand()
{
const btVector3 p=btVector3(SignedUnitRand(),SignedUnitRand(),SignedUnitRand());
return(p.normalized());
}
//
// Rb rain
//
static void Ctor_RbUpStack(SoftDemo* pdemo,int count)
{
float mass=10;
btCollisionShape* shape[]={ new btSphereShape(1.5),
new btBoxShape(btVector3(1,1,1)),
new btCylinderShapeX(btVector3(4,1,1))};
static const int nshapes=sizeof(shape)/sizeof(shape[0]);
for(int i=0;i<count;++i)
{
btTransform startTransform;
startTransform.setIdentity();
startTransform.setOrigin(btVector3(0,1+6*i,0));
btRigidBody* body=pdemo->localCreateRigidBody(mass,startTransform,shape[i%nshapes]);
}
}
//
// Big ball
//
static void Ctor_BigBall(SoftDemo* pdemo,btScalar mass=10)
{
btTransform startTransform;
startTransform.setIdentity();
startTransform.setOrigin(btVector3(0,13,0));
btRigidBody* body=pdemo->localCreateRigidBody(mass,startTransform,new btSphereShape(3));
}
//
// Big plate
//
static void Ctor_BigPlate(SoftDemo* pdemo,btScalar mass=15)
{
btTransform startTransform;
startTransform.setIdentity();
startTransform.setOrigin(btVector3(0,4,0.5));
btRigidBody* body=pdemo->localCreateRigidBody(mass,startTransform,new btBoxShape(btVector3(5,1,5)));
body->setFriction(1);
}
//
// Linear stair
//
static void Ctor_LinearStair(SoftDemo* pdemo,const btVector3& org,const btVector3& sizes,btScalar angle,int count)
{
btBoxShape* shape=new btBoxShape(sizes);
for(int i=0;i<count;++i)
{
btTransform startTransform;
startTransform.setIdentity();
startTransform.setOrigin(org+btVector3(sizes.x()*i*2,sizes.y()*i*2,0));
btRigidBody* body=pdemo->localCreateRigidBody(0,startTransform,shape);
body->setFriction(1);
}
}
//
// Softbox
//
static btSoftBody* Ctor_SoftBox(SoftDemo* pdemo,const btVector3& p,const btVector3& s)
{
const btVector3 h=s*0.5;
const btVector3 c[]={ p+h*btVector3(-1,-1,-1),
p+h*btVector3(+1,-1,-1),
p+h*btVector3(-1,+1,-1),
p+h*btVector3(+1,+1,-1),
p+h*btVector3(-1,-1,+1),
p+h*btVector3(+1,-1,+1),
p+h*btVector3(-1,+1,+1),
p+h*btVector3(+1,+1,+1)};
btSoftBody* psb=btSoftBodyHelpers::CreateFromConvexHull(pdemo->m_softBodyWorldInfo,c,8);
psb->GenerateBendingConstraints(2,1);
pdemo->m_softbodies.push_back(psb);
return(psb);
}
//
// SoftBoulder
//
static btSoftBody* Ctor_SoftBoulder(SoftDemo* pdemo,const btVector3& p,const btVector3& s,int np,int id)
{
btAlignedObjectArray<btVector3> pts;
if(id) srand(id);
for(int i=0;i<np;++i)
{
pts.push_back(Vector3Rand()*s+p);
}
btSoftBody* psb=btSoftBodyHelpers::CreateFromConvexHull(pdemo->m_softBodyWorldInfo,&pts[0],pts.size());
psb->GenerateBendingConstraints(2,1);
pdemo->m_softbodies.push_back(psb);
return(psb);
}
//#define TRACEDEMO { pdemo->demoname=__FUNCTION__+5;printf("Launching demo: " __FUNCTION__ "\r\n"); }
//
// Basic ropes
//
static void Init_Ropes(SoftDemo* pdemo)
{
//TRACEDEMO
const int n=15;
for(int i=0;i<n;++i)
{
btSoftBody* psb=btSoftBodyHelpers::CreateRope(pdemo->m_softBodyWorldInfo, btVector3(-10,0,i*0.25),
btVector3(10,0,i*0.25),
16,
1+2);
psb->m_cfg.iterations = 4;
psb->m_cfg.kLST = 0.1+(i/(btScalar)(n-1))*0.9;
psb->SetTotalMass(20);
pdemo->m_softbodies.push_back(psb);
}
}
//
// Rope attach
//
static void Init_RopeAttach(SoftDemo* pdemo)
{
//TRACEDEMO
struct Functors
{
static btSoftBody* CtorRope(SoftDemo* pdemo,const btVector3& p)
{
btSoftBody* psb=btSoftBodyHelpers::CreateRope(pdemo->m_softBodyWorldInfo,p,p+btVector3(10,0,0),8,1);
psb->m_cfg.kDF = 0;
psb->SetTotalMass(50);
pdemo->m_softbodies.push_back(psb);
return(psb);
}
};
btTransform startTransform;
startTransform.setIdentity();
startTransform.setOrigin(btVector3(12,8,0));
btRigidBody* body=pdemo->localCreateRigidBody(50,startTransform,new btBoxShape(btVector3(2,6,2)));
btSoftBody* psb0=Functors::CtorRope(pdemo,btVector3(0,8,-1));
btSoftBody* psb1=Functors::CtorRope(pdemo,btVector3(0,8,+1));
psb0->AppendAnchor(psb0->getNodes().size()-1,body);
psb1->AppendAnchor(psb1->getNodes().size()-1,body);
}
//
// Cloth attach
//
static void Init_ClothAttach(SoftDemo* pdemo)
{
//TRACEDEMO
const btScalar s=4;
const btScalar h=6;
const int r=9;
btSoftBody* psb=btSoftBodyHelpers::CreatePatch(pdemo->m_softBodyWorldInfo,btVector3(-s,h,-s),
btVector3(+s,h,-s),
btVector3(-s,h,+s),
btVector3(+s,h,+s),r,r,4+8,true);
pdemo->m_softbodies.push_back(psb);
btTransform startTransform;
startTransform.setIdentity();
startTransform.setOrigin(btVector3(0,h,-(s+3.5)));
btRigidBody* body=pdemo->localCreateRigidBody(20,startTransform,new btBoxShape(btVector3(s,1,3)));
psb->AppendAnchor(0,body);
psb->AppendAnchor(r-1,body);
}
//
// Impact
//
static void Init_Impact(SoftDemo* pdemo)
{
//TRACEDEMO
btSoftBody* psb=btSoftBodyHelpers::CreateRope(pdemo->m_softBodyWorldInfo, btVector3(0,0,0),
btVector3(0,-1,0),
0,
1);
pdemo->m_softbodies.push_back(psb);
btTransform startTransform;
startTransform.setIdentity();
startTransform.setOrigin(btVector3(0,20,0));
btRigidBody* body=pdemo->localCreateRigidBody(10,startTransform,new btBoxShape(btVector3(2,2,2)));
}
//
// Aerodynamic forces, 50x1g flyers
//
static void Init_Aero(SoftDemo* pdemo)
{
//TRACEDEMO
const btScalar s=2;
const btScalar h=10;
const int segments=6;
const int count=50;
for(int i=0;i<count;++i)
{
btSoftBody* psb=btSoftBodyHelpers::CreatePatch(pdemo->m_softBodyWorldInfo,btVector3(-s,h,-s),
btVector3(+s,h,-s),
btVector3(-s,h,+s),
btVector3(+s,h,+s),
segments,segments,
0,true);
psb->GenerateBendingConstraints(2,1);
psb->m_cfg.kLF = 0.004;
psb->m_cfg.kDG = 0.0003;
psb->m_cfg.aeromodel = btSoftBody::eAeroModel::V_TwoSided;
btTransform trs;
btQuaternion rot;
btVector3 ra=Vector3Rand()*0.1;
btVector3 rp=Vector3Rand()*15+btVector3(0,20,80);
rot.setEuler(SIMD_PI/8+ra.x(),-SIMD_PI/7+ra.y(),ra.z());
trs.setIdentity();
trs.setOrigin(rp);
trs.setRotation(rot);
psb->Transform(trs);
psb->SetTotalMass(0.1);
psb->AddForce(btVector3(0,2,0),0);
pdemo->m_softbodies.push_back(psb);
}
pdemo->m_autocam=true;
}
//
// Friction
//
static void Init_Friction(SoftDemo* pdemo)
{
//TRACEDEMO
const btScalar bs=2;
const btScalar ts=bs+bs/4;
for(int i=0,ni=20;i<ni;++i)
{
const btVector3 p(-ni*ts/2+i*ts,-10+bs,40);
btSoftBody* psb=Ctor_SoftBox(pdemo,p,btVector3(bs,bs,bs));
psb->m_cfg.kDF = 0.1 * ((i+1)/(btScalar)ni);
psb->AddVelocity(btVector3(0,0,-10));
}
}
//
// Pressure
//
static void Init_Pressure(SoftDemo* pdemo)
{
//TRACEDEMO
btSoftBody* psb=btSoftBodyHelpers::CreateEllipsoid(pdemo->m_softBodyWorldInfo,btVector3(35,25,0),
btVector3(1,1,1)*3,
512);
psb->m_cfg.kLST = 0.1;
psb->m_cfg.kDF = 1;
psb->m_cfg.kPR = 2500;
psb->SetTotalMass(30,true);
pdemo->m_softbodies.push_back(psb);
Ctor_BigPlate(pdemo);
Ctor_LinearStair(pdemo,btVector3(0,0,0),btVector3(2,1,5),0,10);
pdemo->m_autocam=true;
}
//
// Volume conservation
//
static void Init_Volume(SoftDemo* pdemo)
{
//TRACEDEMO
btSoftBody* psb=btSoftBodyHelpers::CreateEllipsoid(pdemo->m_softBodyWorldInfo,btVector3(35,25,0),
btVector3(1,1,1)*3,
512);
psb->m_cfg.kLST = 0.45;
psb->m_cfg.kVC = 20;
psb->SetTotalMass(50,true);
psb->SetPose(true,false);
pdemo->m_softbodies.push_back(psb);
Ctor_BigPlate(pdemo);
Ctor_LinearStair(pdemo,btVector3(0,0,0),btVector3(2,1,5),0,10);
pdemo->m_autocam=true;
}
//
// Stick+Bending+Rb's
//
static void Init_Sticks(SoftDemo* pdemo)
{
//TRACEDEMO
const int n=16;
const int sg=4;
const btScalar sz=5;
const btScalar hg=4;
const btScalar in=1/(btScalar)(n-1);
for(int y=0;y<n;++y)
{
for(int x=0;x<n;++x)
{
const btVector3 org(-sz+sz*2*x*in,
-10,
-sz+sz*2*y*in);
btSoftBody* psb=btSoftBodyHelpers::CreateRope( pdemo->m_softBodyWorldInfo, org,
org+btVector3(hg*0.001,hg,0),
sg,
1);
psb->m_cfg.iterations = 1;
psb->m_cfg.kDP = 0.005;
psb->m_cfg.kCHR = 0.1;
for(int i=0;i<3;++i)
{
psb->GenerateBendingConstraints(2+i,1);
}
psb->SetMass(1,0);
psb->SetTotalMass(0.01);
pdemo->m_softbodies.push_back(psb);
}
}
Ctor_BigBall(pdemo);
}
//
// 100kg cloth locked at corners, 10 falling 10kg rb's.
//
static void Init_Cloth(SoftDemo* pdemo)
{
//TRACEDEMO
const btScalar s=8;
btSoftBody* psb=btSoftBodyHelpers::CreatePatch( pdemo->m_softBodyWorldInfo,btVector3(-s,0,-s),
btVector3(+s,0,-s),
btVector3(-s,0,+s),
btVector3(+s,0,+s),
31,31,
// 31,31,
1+2+4+8,true);
psb->GenerateBendingConstraints(2,1);
psb->m_cfg.kLST = 0.4;
psb->SetTotalMass(150);
pdemo->m_softbodies.push_back(psb);
Ctor_RbUpStack(pdemo,10);
}
//
// 100kg Stanford's bunny
//
static void Init_Bunny(SoftDemo* pdemo)
{
//TRACEDEMO
btSoftBody* psb=btSoftBodyHelpers::CreateFromTriMesh(pdemo->m_softBodyWorldInfo,gVerticesBunny,
&gIndicesBunny[0][0],
BUNNY_NUM_TRIANGLES);
psb->GenerateBendingConstraints(2,0.5);
psb->m_cfg.iterations = 2;
psb->m_cfg.kDF = 0.5;
psb->RandomizeConstraints();
psb->Scale(btVector3(6,6,6));
psb->SetTotalMass(100,true);
pdemo->m_softbodies.push_back(psb);
}
//
// 100kg Stanford's bunny with pose matching
//
static void Init_BunnyMatch(SoftDemo* pdemo)
{
//TRACEDEMO
btSoftBody* psb=btSoftBodyHelpers::CreateFromTriMesh(pdemo->m_softBodyWorldInfo, gVerticesBunny,
&gIndicesBunny[0][0],
BUNNY_NUM_TRIANGLES);
psb->GenerateBendingConstraints(2,0.5);
psb->m_cfg.kDF = 0.5;
psb->m_cfg.kLST = 0.1;
psb->m_cfg.kMT = 0.01;
psb->RandomizeConstraints();
psb->Scale(btVector3(6,6,6));
psb->SetTotalMass(100,true);
psb->SetPose(true,true);
pdemo->m_softbodies.push_back(psb);
}
//
// 50Kg Torus
//
static void Init_Torus(SoftDemo* pdemo)
{
//TRACEDEMO
btSoftBody* psb=btSoftBodyHelpers::CreateFromTriMesh( pdemo->m_softBodyWorldInfo, gVertices,
&gIndices[0][0],
NUM_TRIANGLES);
psb->GenerateBendingConstraints(2,1);
psb->m_cfg.iterations=2;
psb->RandomizeConstraints();
btMatrix3x3 m;
m.setEulerZYX(SIMD_PI/2,0,0);
psb->Transform(btTransform(m,btVector3(0,4,0)));
psb->Scale(btVector3(2,2,2));
psb->SetTotalMass(50,true);
pdemo->m_softbodies.push_back(psb);
}
//
// 50Kg Torus with pose matching
//
static void Init_TorusMatch(SoftDemo* pdemo)
{
//TRACEDEMO
btSoftBody* psb=btSoftBodyHelpers::CreateFromTriMesh(pdemo->m_softBodyWorldInfo, gVertices,
&gIndices[0][0],
NUM_TRIANGLES);
psb->GenerateBendingConstraints(2,1);
psb->m_cfg.kLST=0.1;
psb->m_cfg.kMT=0.05;
psb->RandomizeConstraints();
btMatrix3x3 m;
m.setEulerZYX(SIMD_PI/2,0,0);
psb->Transform(btTransform(m,btVector3(0,4,0)));
psb->Scale(btVector3(2,2,2));
psb->SetTotalMass(50,true);
psb->SetPose(true,true);
pdemo->m_softbodies.push_back(psb);
}
static unsigned current_demo=1;
void SoftDemo::clientResetScene()
{
DemoApplication::clientResetScene();
/* Clean up */
for(int i=m_dynamicsWorld->getNumCollisionObjects()-1;i>0;i--)
{
btCollisionObject* obj=m_dynamicsWorld->getCollisionObjectArray()[i];
btRigidBody* body=btRigidBody::upcast(obj);
if(body&&body->getMotionState())
{
delete body->getMotionState();
}
m_dynamicsWorld->removeCollisionObject(obj);
delete obj;
}
for(int i=0;i<m_softbodies.size();++i)
{
btSoftBody* softbody = m_softbodies[i];
delete softbody;
}
m_softbodies.clear();
m_softBodyWorldInfo.m_sparsesdf.Reset();
/* Init */
void (*demofncs[])(SoftDemo*)=
{
Init_Cloth,
Init_Pressure,
Init_Volume,
Init_Ropes,
Init_RopeAttach,
Init_ClothAttach,
Init_Sticks,
Init_Impact,
Init_Aero,
Init_Friction,
Init_Torus,
Init_TorusMatch,
Init_Bunny,
Init_BunnyMatch,
};
current_demo=current_demo%(sizeof(demofncs)/sizeof(demofncs[0]));
m_softBodyWorldInfo.air_density = (btScalar)1.2;
m_softBodyWorldInfo.water_density = 0;
m_softBodyWorldInfo.water_offset = 0;
m_softBodyWorldInfo.water_normal = btVector3(0,0,0);
m_softBodyWorldInfo.m_gravity.setValue(0,-10,0);
m_autocam = false;
demofncs[current_demo](this);
}
void SoftDemo::renderme()
{
DemoApplication::renderme();
btIDebugDraw* idraw=m_dynamicsWorld->getDebugDrawer();
/* Bodies */
btVector3 ps(0,0,0);
int nps=0;
for(int ib=0;ib<m_softbodies.size();++ib)
{
btSoftBody* psb=m_softbodies[ib];
nps+=psb->getNodes().size();
for(int i=0;i<psb->getNodes().size();++i)
{
ps+=psb->getNodes()[i].m_x;
}
btSoftBodyHelpers::DrawFrame(psb,idraw);
btSoftBodyHelpers::Draw(psb,idraw,fDrawFlags::Std);
}
ps/=nps;
if(m_autocam)
m_cameraTargetPosition+=(ps-m_cameraTargetPosition)*0.01;
else
m_cameraTargetPosition=btVector3(0,0,0);
/* Water level */
static const btVector3 axis[]={btVector3(1,0,0),
btVector3(0,1,0),
btVector3(0,0,1)};
if(m_softBodyWorldInfo.water_density>0)
{
const btVector3 c= btVector3((btScalar)0.25,(btScalar)0.25,1);
const btScalar a= (btScalar)0.5;
const btVector3 n= m_softBodyWorldInfo.water_normal;
const btVector3 o= -n*m_softBodyWorldInfo.water_offset;
const btVector3 x= cross(n,axis[n.minAxis()]).normalized();
const btVector3 y= cross(x,n).normalized();
const btScalar s= 25;
idraw->drawTriangle(o-x*s-y*s,o+x*s-y*s,o+x*s+y*s,c,a);
idraw->drawTriangle(o-x*s-y*s,o+x*s+y*s,o-x*s+y*s,c,a);
}
}
void SoftDemo::keyboardCallback(unsigned char key, int x, int y)
{
switch(key)
{
case ']': ++current_demo;clientResetScene();break;
case '[': --current_demo;clientResetScene();break;
case ';': m_autocam=!m_autocam;break;
default: DemoApplication::keyboardCallback(key,x,y);
}
}
void SoftDemo::initPhysics()
{
m_collisionShapes.push_back(new btBoxShape (btVector3(200,CUBE_HALF_EXTENTS,200)));
m_collisionShapes.push_back(new btCylinderShape (btVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS)));
m_dispatcher=0;
///register some softbody collision algorithms on top of the default btDefaultCollisionConfiguration
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
m_softBodyWorldInfo.m_dispatcher = m_dispatcher;
////////////////////////////
///Register softbody versus softbody collision algorithm
///Register softbody versus rigidbody collision algorithm
////////////////////////////
btVector3 worldAabbMin(-1000,-1000,-1000);
btVector3 worldAabbMax(1000,1000,1000);
m_broadphase = new btAxisSweep3(worldAabbMin,worldAabbMax,maxProxies);
m_softBodyWorldInfo.m_broadphase = m_broadphase;
btSequentialImpulseConstraintSolver* solver = new btSequentialImpulseConstraintSolver();
m_solver = solver;
btDiscreteDynamicsWorld* world = new btDiscreteDynamicsWorld(m_dispatcher,m_broadphase,m_solver,m_collisionConfiguration);
m_dynamicsWorld = world;
m_dynamicsWorld->getDispatchInfo().m_enableSPU = true;
m_dynamicsWorld->setGravity(btVector3(0,-10,0));
m_softBodyWorldInfo.m_gravity.setValue(0,-10,0);
int i;
btTransform tr;
tr.setIdentity();
tr.setOrigin(btVector3(0,-12,0));
btRigidBody* body = localCreateRigidBody(0.f,tr,m_collisionShapes[0]);
// clientResetScene();
m_softBodyWorldInfo.m_sparsesdf.Initialize();
clientResetScene();
}
void SoftDemo::exitPhysics()
{
//cleanup in the reverse order of creation/initialization
//remove the rigidbodies from the dynamics world and delete them
int i;
for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
{
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
btRigidBody* body = btRigidBody::upcast(obj);
if (body && body->getMotionState())
{
delete body->getMotionState();
}
m_dynamicsWorld->removeCollisionObject( obj );
delete obj;
}
//delete collision shapes
for (int j=0;j<m_collisionShapes.size();j++)
{
btCollisionShape* shape = m_collisionShapes[j];
m_collisionShapes[j] = 0;
delete shape;
}
//delete dynamics world
delete m_dynamicsWorld;
//delete solver
delete m_solver;
//delete broadphase
delete m_broadphase;
//delete dispatcher
delete m_dispatcher;
delete m_collisionConfiguration;
}