Files
bullet3/Extras/BulletX/Source/SharedContent/Models/box.x
ejcoumans ee8322ae6b
2007-06-13 05:00:42 +00:00

228 lines
4.3 KiB
Plaintext

xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template VertexDuplicationIndices {
<b8d65549-d7c9-4995-89cf-53a9a8b031e3>
DWORD nIndices;
DWORD nOriginalVertices;
array DWORD indices[nIndices];
}
Frame {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh {
24;
-0.500000;-0.500000;-0.500000;,
-0.500000;-0.500000;0.500000;,
-0.500000;0.500000;0.500000;,
-0.500000;0.500000;-0.500000;,
-0.500000;0.500000;-0.500000;,
-0.500000;0.500000;0.500000;,
0.500000;0.500000;0.500000;,
0.500000;0.500000;-0.500000;,
0.500000;0.500000;-0.500000;,
0.500000;0.500000;0.500000;,
0.500000;-0.500000;0.500000;,
0.500000;-0.500000;-0.500000;,
-0.500000;-0.500000;0.500000;,
-0.500000;-0.500000;-0.500000;,
0.500000;-0.500000;-0.500000;,
0.500000;-0.500000;0.500000;,
-0.500000;-0.500000;0.500000;,
0.500000;-0.500000;0.500000;,
0.500000;0.500000;0.500000;,
-0.500000;0.500000;0.500000;,
-0.500000;-0.500000;-0.500000;,
-0.500000;0.500000;-0.500000;,
0.500000;0.500000;-0.500000;,
0.500000;-0.500000;-0.500000;;
12;
3;0,1,2;,
3;2,3,0;,
3;4,5,6;,
3;6,7,4;,
3;8,9,10;,
3;10,11,8;,
3;12,13,14;,
3;14,15,12;,
3;16,17,18;,
3;18,19,16;,
3;20,21,22;,
3;22,23,20;;
MeshNormals {
24;
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;0.000000;-1.000000;;
12;
3;0,1,2;,
3;2,3,0;,
3;4,5,6;,
3;6,7,4;,
3;8,9,10;,
3;10,11,8;,
3;12,13,14;,
3;14,15,12;,
3;16,17,18;,
3;18,19,16;,
3;20,21,22;,
3;22,23,20;;
}
MeshMaterialList {
1;
12;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;
Material {
0.500000;0.500000;0.500000;0.000000;;
0.000000;
0.500000;0.500000;0.500000;;
0.000000;0.000000;0.000000;;
}
}
VertexDuplicationIndices {
24;
8;
0,
1,
2,
3,
3,
2,
6,
7,
7,
6,
10,
11,
1,
0,
11,
10,
1,
10,
6,
2,
0,
3,
7,
11;
}
}
}