erwin coumans f2cc840c31 move shaders to .glsl files and stringify to .h file.
add crude screenshot facility (using F1 key), it can also be used for debugging
start with shadows using shadowmap, not working yet
add experimental 'ignore' body index in raycast, using b3HitInfo.m_m_hitResult2
2013-06-28 14:10:23 -07:00
2013-05-06 18:35:34 -07:00
2013-04-15 18:26:09 -07:00
2013-04-15 18:26:09 -07:00

Bullet 3.x GPU rigid body pipeline.

See docs folder for information, 
including how to build the project.

Description
No description provided
Readme 258 MiB
Languages
Wavefront Object 70.5%
C++ 13%
Mathematica 8.2%
COLLADA 5.8%
C 2%
Other 0.4%