Files
bullet3/Demos3/GpuDemos/main_opengl3core.cpp
erwin coumans f2cc840c31 move shaders to .glsl files and stringify to .h file.
add crude screenshot facility (using F1 key), it can also be used for debugging
start with shadows using shadowmap, not working yet
add experimental 'ignore' body index in raycast, using b3HitInfo.m_m_hitResult2
2013-06-28 14:10:23 -07:00

979 lines
22 KiB
C++

//#include "GpuDemo.h"
#ifdef _WIN32
#include <Windows.h> //for GetLocalTime/GetSystemTime
#else
#include <sys/time.h>//gettimeofday
#endif
#ifdef __APPLE__
#include "OpenGLWindow/MacOpenGLWindow.h"
#elif defined _WIN32
#include "OpenGLWindow/Win32OpenGLWindow.h"
#elif defined __linux
#include "OpenGLWindow/X11OpenGLWindow.h"
#endif
#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
#include "GpuDemoInternalData.h"
#include "OpenGLWindow/GLPrimitiveRenderer.h"
#include "OpenGLWindow/GLInstancingRenderer.h"
//#include "OpenGL3CoreRenderer.h"
//#include "b3GpuDynamicsWorld.h"
#include <assert.h>
#include <string.h>
#include "OpenGLTrueTypeFont/fontstash.h"
#include "OpenGLTrueTypeFont/opengl_fontstashcallbacks.h"
#include "gwenUserInterface.h"
#include "ParticleDemo.h"
#include "broadphase/PairBench.h"
#include "rigidbody/GpuRigidBodyDemo.h"
#include "rigidbody/ConcaveScene.h"
#include "rigidbody/GpuConvexScene.h"
#include "rigidbody/GpuCompoundScene.h"
#include "rigidbody/GpuSphereScene.h"
#include "rigidbody/Bullet2FileDemo.h"
#include "softbody/GpuSoftBodyDemo.h"
#include "../btgui/Timing/b3Quickprof.h"
#include "../btgui/OpenGLWindow/GLRenderToTexture.h"
#include "raytrace/RaytracedShadowDemo.h"
#include "shadows/ShadowMapDemo.h"
bool exportFrame=false;
int frameIndex = 0;
GLRenderToTexture* renderTexture =0;
//#include "BroadphaseBenchmark.h"
int g_OpenGLWidth=1024;
int g_OpenGLHeight = 768;
bool dump_timings = false;
extern char OpenSansData[];
static void MyResizeCallback( float width, float height)
{
g_OpenGLWidth = width;
g_OpenGLHeight = height;
}
b3gWindowInterface* window=0;
GwenUserInterface* gui = 0;
bool gPause = false;
bool gReset = false;
enum
{
MYPAUSE=1,
MYPROFILE=2,
MYRESET,
};
enum
{
MYCOMBOBOX1 = 1,
};
b3AlignedObjectArray<const char*> demoNames;
int selectedDemo = 0;
GpuDemo::CreateFunc* allDemos[]=
{
// ConcaveCompound2Scene::MyCreateFunc,
// GpuConvexScene::MyCreateFunc,
//ConcaveSphereScene::MyCreateFunc,
// ConcaveSphereScene::MyCreateFunc,
// ShadowMapDemo::MyCreateFunc,
GpuBoxPlaneScene::MyCreateFunc,
GpuConvexPlaneScene::MyCreateFunc,
GpuCompoundScene::MyCreateFunc,
ConcaveSphereScene::MyCreateFunc,
ConcaveScene::MyCreateFunc,
ConcaveCompoundScene::MyCreateFunc,
GpuCompoundPlaneScene::MyCreateFunc,
GpuSphereScene::MyCreateFunc,
GpuSoftClothDemo::MyCreateFunc,
Bullet2FileDemo::MyCreateFunc,
PairBench::MyCreateFunc,
GpuRaytraceScene::MyCreateFunc,
//GpuRigidBodyDemo::MyCreateFunc,
//BroadphaseBenchmark::CreateFunc,
//GpuBoxDemo::CreateFunc,
//ParticleDemo::MyCreateFunc,
//GpuCompoundDemo::CreateFunc,
//EmptyDemo::CreateFunc,
};
void MyComboBoxCallback(int comboId, const char* item)
{
int numDemos = demoNames.size();
for (int i=0;i<numDemos;i++)
{
if (!strcmp(demoNames[i],item))
{
if (selectedDemo != i)
{
gReset = true;
selectedDemo = i;
printf("selected demo %s!\n", item);
}
}
}
}
void MyButtonCallback(int buttonId, int state)
{
switch (buttonId)
{
case MYPAUSE:
{
gPause =!gPause;
break;
}
case MYPROFILE:
{
dump_timings = !dump_timings;
break;
}
case MYRESET:
{
gReset=!gReset;
break;
}
default:
{
printf("hello\n");
}
}
}
static void MyMouseMoveCallback( float x, float y)
{
if (gui)
{
bool handled = gui ->mouseMoveCallback(x,y);
if (!handled)
b3DefaultMouseMoveCallback(x,y);
}
}
static void MyMouseButtonCallback(int button, int state, float x, float y)
{
if (gui)
{
bool handled = gui->mouseButtonCallback(button,state,x,y);
if (!handled)
b3DefaultMouseButtonCallback(button,state,x,y);
}
}
void MyKeyboardCallback(int key, int state)
{
if (key==B3G_ESCAPE && window)
{
window->setRequestExit();
}
if (key==B3G_F1)
{
exportFrame = true;
}
b3DefaultKeyboardCallback(key,state);
}
bool enableExperimentalCpuConcaveCollision=false;
int droidRegular=0;//, droidItalic, droidBold, droidJapanese, dejavu;
sth_stash* stash=0;
sth_stash* initFont(GLPrimitiveRenderer* primRender)
{
GLint err;
struct sth_stash* stash = 0;
int datasize;
float sx,sy,dx,dy,lh;
GLuint texture;
OpenGL2RenderCallbacks* renderCallbacks = new OpenGL2RenderCallbacks(primRender);
stash = sth_create(512,512,renderCallbacks);//256,256);//,1024);//512,512);
err = glGetError();
assert(err==GL_NO_ERROR);
if (!stash)
{
fprintf(stderr, "Could not create stash.\n");
return 0;
}
#ifdef LOAD_FONT_FROM_FILE
unsigned char* data=0;
const char* fontPaths[]={
"./",
"../../bin/",
"../bin/",
"bin/"
};
int numPaths=sizeof(fontPaths)/sizeof(char*);
// Load the first truetype font from memory (just because we can).
FILE* fp = 0;
const char* fontPath ="./";
char fullFontFileName[1024];
for (int i=0;i<numPaths;i++)
{
fontPath = fontPaths[i];
//sprintf(fullFontFileName,"%s%s",fontPath,"OpenSans.ttf");//"DroidSerif-Regular.ttf");
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Regular.ttf");//OpenSans.ttf");//"DroidSerif-Regular.ttf");
fp = fopen(fullFontFileName, "rb");
if (fp)
break;
}
err = glGetError();
assert(err==GL_NO_ERROR);
assert(fp);
if (fp)
{
fseek(fp, 0, SEEK_END);
datasize = (int)ftell(fp);
fseek(fp, 0, SEEK_SET);
data = (unsigned char*)malloc(datasize);
if (data == NULL)
{
assert(0);
return 0;
}
else
fread(data, 1, datasize, fp);
fclose(fp);
fp = 0;
}
if (!(droidRegular = sth_add_font_from_memory(stash, data)))
{
assert(0);
return 0;
}
err = glGetError();
assert(err==GL_NO_ERROR);
// Load the remaining truetype fonts directly.
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Italic.ttf");
if (!(droidItalic = sth_add_font(stash,fullFontFileName)))
{
assert(0);
return 0;
}
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Bold.ttf");
if (!(droidBold = sth_add_font(stash,fullFontFileName)))
{
assert(0);
return 0;
}
err = glGetError();
assert(err==GL_NO_ERROR);
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSansJapanese.ttf");
if (!(droidJapanese = sth_add_font(stash,fullFontFileName)))
{
assert(0);
return 0;
}
#else//LOAD_FONT_FROM_FILE
char* data2 = OpenSansData;
unsigned char* data = (unsigned char*) data2;
if (!(droidRegular = sth_add_font_from_memory(stash, data)))
{
printf("error!\n");
}
#endif//LOAD_FONT_FROM_FILE
err = glGetError();
assert(err==GL_NO_ERROR);
return stash;
}
#include "OpenGLWindow/OpenGLInclude.h"
#include "Bullet3Common/b3CommandLineArgs.h"
void Usage()
{
printf("\nprogram.exe [--selected_demo=<int>] [--cl_device=<int>] [--benchmark] [--dump_timings] [--disable_opencl] [--cl_platform=<int>] [--x_dim=<int>] [--y_dim=<num>] [--z_dim=<int>] [--x_gap=<float>] [--y_gap=<float>] [--z_gap=<float>] [--use_concave_mesh] [--new_batching] [--no_instanced_collision_shapes]\n");
};
void DumpSimulationTime(FILE* f)
{
b3ProfileIterator* profileIterator = b3ProfileManager::Get_Iterator();
profileIterator->First();
if (profileIterator->Is_Done())
return;
float accumulated_time=0,parent_time = profileIterator->Is_Root() ? b3ProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time();
int i;
int frames_since_reset = b3ProfileManager::Get_Frame_Count_Since_Reset();
//fprintf(f,"%.3f,", parent_time );
float totalTime = 0.f;
static bool headersOnce = true;
if (headersOnce)
{
headersOnce = false;
fprintf(f,"root,");
for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
{
float current_total_time = profileIterator->Get_Current_Total_Time();
accumulated_time += current_total_time;
float fraction = parent_time > B3_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
const char* name = profileIterator->Get_Current_Name();
fprintf(f,"%s,",name);
}
fprintf(f,"\n");
}
fprintf(f,"%.3f,",parent_time);
profileIterator->First();
for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
{
float current_total_time = profileIterator->Get_Current_Total_Time();
accumulated_time += current_total_time;
float fraction = parent_time > B3_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
const char* name = profileIterator->Get_Current_Name();
//if (!strcmp(name,"stepSimulation"))
{
fprintf(f,"%.3f,",current_total_time);
}
totalTime += current_total_time;
//recurse into children
}
fprintf(f,"\n");
b3ProfileManager::Release_Iterator(profileIterator);
}
///extern const char* g_deviceName;
const char* g_deviceName = "blaat";
extern bool useNewBatchingKernel;
#include "Bullet3Common/b3Vector3.h"
FILE* defaultOutput = stdout;
void myprintf(const char* msg)
{
fprintf(defaultOutput,msg);
}
//#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "OpenGLTrueTypeFont/stb_image_write.h"
void writeTextureToPng(int textureWidth, int textureHeight, const char* fileName)
{
int numComponents = 4;
//glPixelStorei(GL_PACK_ALIGNMENT,1);
GLuint err=glGetError();
assert(err==GL_NO_ERROR);
glReadBuffer(GL_BACK);//COLOR_ATTACHMENT0);
err=glGetError();
assert(err==GL_NO_ERROR);
float* orgPixels = (float*)malloc(textureWidth*textureHeight*numComponents*4);
glReadPixels(0,0,textureWidth, textureHeight, GL_RGBA, GL_FLOAT, orgPixels);
//it is useful to have the actual float values for debugging purposes
//convert float->char
char* pixels = (char*)malloc(textureWidth*textureHeight*numComponents);
err=glGetError();
assert(err==GL_NO_ERROR);
for (int j=0;j<textureHeight;j++)
{
for (int i=0;i<textureWidth;i++)
{
pixels[(j*textureWidth+i)*numComponents] = orgPixels[(j*textureWidth+i)*numComponents]*255.f;
pixels[(j*textureWidth+i)*numComponents+1]=orgPixels[(j*textureWidth+i)*numComponents+1]*255.f;
pixels[(j*textureWidth+i)*numComponents+2]=orgPixels[(j*textureWidth+i)*numComponents+2]*255.f;
pixels[(j*textureWidth+i)*numComponents+3]=orgPixels[(j*textureWidth+i)*numComponents+3]*255.f;
}
}
if (1)
{
//swap the pixels
unsigned char tmp;
for (int j=0;j<textureHeight/2;j++)
{
for (int i=0;i<textureWidth;i++)
{
for (int c=0;c<numComponents;c++)
{
tmp = pixels[(j*textureWidth+i)*numComponents+c];
pixels[(j*textureWidth+i)*numComponents+c]=
pixels[((textureHeight-j-1)*textureWidth+i)*numComponents+c];
pixels[((textureHeight-j-1)*textureWidth+i)*numComponents+c] = tmp;
}
}
}
}
stbi_write_png(fileName, textureWidth,textureHeight, numComponents, pixels, textureWidth*numComponents);
free(pixels);
free(orgPixels);
}
int main(int argc, char* argv[])
{
//b3OpenCLUtils::setCachePath("/Users/erwincoumans/develop/mycache");
b3SetCustomEnterProfileZoneFunc(b3ProfileManager::Start_Profile);
b3SetCustomLeaveProfileZoneFunc(b3ProfileManager::Stop_Profile);
b3SetCustomPrintfFunc(myprintf);
b3Vector3 test(1,2,3);
test.x = 1;
test.y = 4;
printf("main start");
b3CommandLineArgs args(argc,argv);
ParticleDemo::ConstructionInfo ci;
if (args.CheckCmdLineFlag("help"))
{
Usage();
return 0;
}
args.GetCmdLineArgument("selected_demo",selectedDemo);
if (args.CheckCmdLineFlag("new_batching"))
{
useNewBatchingKernel = true;
}
bool benchmark=args.CheckCmdLineFlag("benchmark");
dump_timings=args.CheckCmdLineFlag("dump_timings");
ci.useOpenCL = !args.CheckCmdLineFlag("disable_opencl");
ci.m_useConcaveMesh = true;//args.CheckCmdLineFlag("use_concave_mesh");
if (ci.m_useConcaveMesh)
{
enableExperimentalCpuConcaveCollision = true;
}
ci.m_useInstancedCollisionShapes = !args.CheckCmdLineFlag("no_instanced_collision_shapes");
args.GetCmdLineArgument("cl_device", ci.preferredOpenCLDeviceIndex);
args.GetCmdLineArgument("cl_platform", ci.preferredOpenCLPlatformIndex);
args.GetCmdLineArgument("x_dim", ci.arraySizeX);
args.GetCmdLineArgument("y_dim", ci.arraySizeY);
args.GetCmdLineArgument("z_dim", ci.arraySizeZ);
args.GetCmdLineArgument("x_gap", ci.gapX);
args.GetCmdLineArgument("y_gap", ci.gapY);
args.GetCmdLineArgument("z_gap", ci.gapZ);
#ifndef B3_NO_PROFILE
b3ProfileManager::Reset();
#endif //B3_NO_PROFILE
window = new b3gDefaultOpenGLWindow();
b3gWindowConstructionInfo wci(g_OpenGLWidth,g_OpenGLHeight);
window->createWindow(wci);
window->setResizeCallback(MyResizeCallback);
window->setMouseMoveCallback(MyMouseMoveCallback);
window->setMouseButtonCallback(MyMouseButtonCallback);
window->setKeyboardCallback(MyKeyboardCallback);
window->setWindowTitle("Bullet 3.x GPU Rigid Body http://bulletphysics.org");
printf("-----------------------------------------------------\n");
#ifndef __APPLE__
glewInit();
#endif
gui = new GwenUserInterface();
printf("started GwenUserInterface");
GLPrimitiveRenderer prim(g_OpenGLWidth,g_OpenGLHeight);
stash = initFont(&prim);
gui->init(g_OpenGLWidth,g_OpenGLHeight,stash,window->getRetinaScale());
printf("init fonts");
gui->setToggleButtonCallback(MyButtonCallback);
gui->registerToggleButton(MYPAUSE,"Pause");
gui->registerToggleButton(MYPROFILE,"Profile");
gui->registerToggleButton(MYRESET,"Reset");
int numItems = sizeof(allDemos)/sizeof(ParticleDemo::CreateFunc*);
demoNames.clear();
for (int i=0;i<numItems;i++)
{
GpuDemo* demo = allDemos[i]();
demoNames.push_back(demo->getName());
delete demo;
}
gui->registerComboBox(MYCOMBOBOX1,numItems,&demoNames[0]);
gui->setComboBoxCallback(MyComboBoxCallback);
do
{
bool syncOnly = false;
gReset = false;
static bool once=true;
glClearColor(1,0,0,1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
{
window->startRendering();
glFinish();
float color[4] = {1,1,1,1};
prim.drawRect(0,0,200,200,color);
float retinaScale = 1;
float x = 10;
float y=220;
float dx=0;
if (1)
{
B3_PROFILE("font sth_draw_text");
glEnable(GL_BLEND);
GLint err = glGetError();
assert(err==GL_NO_ERROR);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
err = glGetError();
assert(err==GL_NO_ERROR);
glDisable(GL_DEPTH_TEST);
err = glGetError();
assert(err==GL_NO_ERROR);
glDisable(GL_CULL_FACE);
sth_begin_draw(stash);
sth_flush_draw(stash);
sth_draw_text(stash, droidRegular,20.f, x, y, "Non-retina font rendering !@#$", &dx,g_OpenGLWidth,g_OpenGLHeight,0,1);//retinaScale);
if (retinaScale!=1.f)
sth_draw_text(stash, droidRegular,20.f*retinaScale, x, y+20, "Retina font rendering!@#$", &dx,g_OpenGLWidth,g_OpenGLHeight,0,retinaScale);
sth_flush_draw(stash);
sth_end_draw(stash);
}
gui->draw(g_OpenGLWidth,g_OpenGLHeight);
window->endRendering();
glFinish();
}
once=false;
// OpenGL3CoreRenderer render;
glClearColor(0,1,0,1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
window->endRendering();
glFinish();
window->setWheelCallback(b3DefaultWheelCallback);
{
GpuDemo* demo = allDemos[selectedDemo]();
// demo->myinit();
bool useGpu = false;
int maxObjectCapacity=128*1024;
maxObjectCapacity = b3Max(maxObjectCapacity,ci.arraySizeX*ci.arraySizeX*ci.arraySizeX+10);
ci.m_instancingRenderer = new GLInstancingRenderer(maxObjectCapacity);//render.getInstancingRenderer();
ci.m_window = window;
ci.m_gui = gui;
ci.m_instancingRenderer->init();
ci.m_instancingRenderer->resize(g_OpenGLWidth,g_OpenGLHeight);
ci.m_instancingRenderer->InitShaders();
ci.m_primRenderer = &prim;
// render.init();
demo->initPhysics(ci);
printf("-----------------------------------------------------\n");
FILE* csvFile = 0;
FILE* detailsFile = 0;
if (benchmark)
{
gPause = false;
char prefixFileName[1024];
char csvFileName[1024];
char detailsFileName[1024];
b3OpenCLDeviceInfo info;
b3OpenCLUtils::getDeviceInfo(demo->getInternalData()->m_clDevice,&info);
//todo: move this time stuff into the Platform/Window class
#ifdef _WIN32
SYSTEMTIME time;
GetLocalTime(&time);
char buf[1024];
DWORD dwCompNameLen = 1024;
if (0 != GetComputerName(buf, &dwCompNameLen))
{
printf("%s", buf);
} else
{
printf("unknown", buf);
}
sprintf(prefixFileName,"%s_%s_%s_%d_%d_%d_date_%d-%d-%d_time_%d-%d-%d",info.m_deviceName,buf,demoNames[selectedDemo],ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,time.wDay,time.wMonth,time.wYear,time.wHour,time.wMinute,time.wSecond);
#else
timeval now;
gettimeofday(&now,0);
struct tm* ptm;
ptm = localtime (&now.tv_sec);
char buf[1024];
#ifdef __APPLE__
sprintf(buf,"MacOSX");
#else
sprintf(buf,"Unix");
#endif
sprintf(prefixFileName,"%s_%s_%s_%d_%d_%d_date_%d-%d-%d_time_%d-%d-%d",info.m_deviceName,buf,demoNames[selectedDemo],ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,
ptm->tm_mday,
ptm->tm_mon+1,
ptm->tm_year+1900,
ptm->tm_hour,
ptm->tm_min,
ptm->tm_sec);
#endif
sprintf(csvFileName,"%s.csv",prefixFileName);
sprintf(detailsFileName,"%s.txt",prefixFileName);
printf("Open csv file %s and details file %s\n", csvFileName,detailsFileName);
//GetSystemTime(&time2);
csvFile=fopen(csvFileName,"w");
detailsFile = fopen(detailsFileName,"w");
if (detailsFile)
defaultOutput = detailsFile;
//if (f)
// fprintf(f,"%s (%dx%dx%d=%d),\n", g_deviceName,ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,ci.arraySizeX*ci.arraySizeY*ci.arraySizeZ);
}
fprintf(defaultOutput,"Demo settings:\n");
fprintf(defaultOutput," SelectedDemo=%d, demoname = %s\n", selectedDemo, demo->getName());
fprintf(defaultOutput," x_dim=%d, y_dim=%d, z_dim=%d\n",ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ);
fprintf(defaultOutput," x_gap=%f, y_gap=%f, z_gap=%f\n",ci.gapX,ci.gapY,ci.gapZ);
fprintf(defaultOutput,"\nOpenCL settings:\n");
fprintf(defaultOutput," Preferred cl_device index %d\n", ci.preferredOpenCLDeviceIndex);
fprintf(defaultOutput," Preferred cl_platform index%d\n", ci.preferredOpenCLPlatformIndex);
fprintf(defaultOutput,"\n");
if (demo->getInternalData()->m_platformId)
{
b3OpenCLUtils::printPlatformInfo( demo->getInternalData()->m_platformId);
fprintf(defaultOutput,"\n");
b3OpenCLUtils::printDeviceInfo( demo->getInternalData()->m_clDevice);
fprintf(defaultOutput,"\n");
}
do
{
GLint err = glGetError();
assert(err==GL_NO_ERROR);
if (exportFrame)
{
if (!renderTexture)
{
renderTexture = new GLRenderToTexture();
GLuint renderTextureId;
glGenTextures(1, &renderTextureId);
// "Bind" the newly created texture : all future texture functions will modify this texture
glBindTexture(GL_TEXTURE_2D, renderTextureId);
// Give an empty image to OpenGL ( the last "0" )
//glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, g_OpenGLWidth,g_OpenGLHeight, 0,GL_RGBA, GL_UNSIGNED_BYTE, 0);
//glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA32F, g_OpenGLWidth,g_OpenGLHeight, 0,GL_RGBA, GL_FLOAT, 0);
glTexImage2D(GL_TEXTURE_2D, 0,GL_RGBA32F, g_OpenGLWidth,g_OpenGLHeight, 0,GL_RGBA, GL_FLOAT, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
renderTexture->init(g_OpenGLWidth,g_OpenGLHeight,renderTextureId, false);
}
bool result = renderTexture->enable();
}
err = glGetError();
assert(err==GL_NO_ERROR);
b3ProfileManager::Reset();
b3ProfileManager::Increment_Frame_Counter();
// render.reshape(g_OpenGLWidth,g_OpenGLHeight);
ci.m_instancingRenderer->resize(g_OpenGLWidth,g_OpenGLHeight);
prim.setScreenSize(g_OpenGLWidth,g_OpenGLHeight);
err = glGetError();
assert(err==GL_NO_ERROR);
window->startRendering();
err = glGetError();
assert(err==GL_NO_ERROR);
glClearColor(0,0,0,0);
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT);//|GL_STENCIL_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
err = glGetError();
assert(err==GL_NO_ERROR);
if (!gPause)
{
B3_PROFILE("clientMoveAndDisplay");
demo->clientMoveAndDisplay();
}
else
{
}
{
B3_PROFILE("renderScene");
demo->renderScene();
}
err = glGetError();
assert(err==GL_NO_ERROR);
/*if (demo->getDynamicsWorld() && demo->getDynamicsWorld()->getNumCollisionObjects())
{
B3_PROFILE("renderPhysicsWorld");
b3AlignedObjectArray<b3CollisionObject*> arr = demo->getDynamicsWorld()->getCollisionObjectArray();
b3CollisionObject** colObjArray = &arr[0];
render.renderPhysicsWorld(demo->getDynamicsWorld()->getNumCollisionObjects(),colObjArray, syncOnly);
syncOnly = true;
}
*/
if (exportFrame)
{
char fileName[1024];
sprintf(fileName,"screenShot%d.png",frameIndex++);
writeTextureToPng(g_OpenGLWidth,g_OpenGLHeight,fileName);
exportFrame = false;
renderTexture->disable();
}
{
B3_PROFILE("gui->draw");
gui->draw(g_OpenGLWidth,g_OpenGLHeight);
}
err = glGetError();
assert(err==GL_NO_ERROR);
{
B3_PROFILE("window->endRendering");
window->endRendering();
}
err = glGetError();
assert(err==GL_NO_ERROR);
{
B3_PROFILE("glFinish");
}
if (dump_timings)
{
b3ProfileManager::dumpAll(stdout);
}
if (csvFile)
{
static int frameCount=0;
if (frameCount>0)
{
DumpSimulationTime(csvFile);
if (detailsFile)
{
fprintf(detailsFile,"\n==================================\nFrame %d:\n", frameCount);
b3ProfileManager::dumpAll(detailsFile);
}
}
if (frameCount>=102)
window->setRequestExit();
frameCount++;
}
} while (!window->requestedExit() && !gReset);
demo->exitPhysics();
b3ProfileManager::CleanupMemory();
delete demo;
if (detailsFile)
{
fclose(detailsFile);
detailsFile=0;
}
if (csvFile)
{
fclose(csvFile);
csvFile=0;
}
}
} while (gReset);
gui->setComboBoxCallback(0);
delete gui;
gui=0;
window->closeWindow();
delete window;
window = 0;
return 0;
}