Files
bullet3/Demos3/GpuGuiInitialize/premake4.lua
erwin coumans f2cc840c31 move shaders to .glsl files and stringify to .h file.
add crude screenshot facility (using F1 key), it can also be used for debugging
start with shadows using shadowmap, not working yet
add experimental 'ignore' body index in raycast, using b3HitInfo.m_m_hitResult2
2013-06-28 14:10:23 -07:00

92 lines
2.5 KiB
Lua

function createProject(vendor)
hasCL = findOpenCL(vendor)
if (hasCL) then
project ("OpenCL_GUI_Intialize_" .. vendor)
initOpenCL(vendor)
language "C++"
kind "ConsoleApp"
targetdir "../../bin"
includedirs {
"..",
"../../opencl",
"../../btgui",
"../../src",
}
links {
"gwen"
}
initOpenGL()
initGlew()
files {
"main.cpp",
"../../src/Bullet3OpenCL/Initialize/b3OpenCLUtils.cpp",
"../../src/Bullet3OpenCL/Initialize/b3OpenCLUtils.h",
"../../btgui/OpenGLWindow/GLInstancingRenderer.cpp",
"../../btgui/OpenGLWindow/GLInstancingRenderer.h",
"../../btgui/OpenGLWindow/GLRenderToTexture.cpp",
"../../btgui/OpenGLWindow/GLRenderToTexture.h",
"../../btgui/OpenGLWindow/GLPrimitiveRenderer.h",
"../../btgui/OpenGLWindow/GLPrimitiveRenderer.cpp",
"../../btgui/OpenGLWindow/LoadShader.cpp",
"../../btgui/OpenGLWindow/LoadShader.h",
"../../btgui/OpenGLWindow/TwFonts.cpp",
"../../btgui/OpenGLWindow/TwFonts.h",
"../../btgui/OpenGLWindow/GwenOpenGL3CoreRenderer.h",
"../../btgui/FontFiles/OpenSans.cpp",
"../../btgui/OpenGLTrueTypeFont/fontstash.cpp",
"../../btgui/OpenGLTrueTypeFont/fontstash.h",
"../../btgui/OpenGLTrueTypeFont/opengl_fontstashcallbacks.cpp",
"../../btgui/OpenGLTrueTypeFont/opengl_fontstashcallbacks.h",
"../../src/Bullet3Geometry/b3ConvexHullComputer.cpp",
"../../src/Bullet3Geometry/b3ConvexHullComputer.h",
"../../src/Bullet3Common/b3AlignedAllocator.cpp",
"../../src/Bullet3Common/b3Logging.cpp",
"../../src/Bullet3Common/b3Logging.h",
"../../btgui/Timing/b3Quickprof.cpp",
"../../btgui/Timing/b3Quickprof.h",
"../../btgui/Timing/b3Clock.cpp",
"../../btgui/Timing/b3Clock.h",
}
if os.is("Windows") then
files{
"../../btgui/OpenGLWindow/Win32OpenGLWindow.cpp",
"../../btgui/OpenGLWindow/Win32OpenGLWindow.h",
"../../btgui/OpenGLWindow/Win32Window.cpp",
"../../btgui/OpenGLWindow/Win32Window.h",
}
end
if os.is("Linux") then
files {
"../../btgui/OpenGLWindow/X11OpenGLWindow.cpp",
"../../btgui/OpenGLWindow/X11OpenGLWindows.h"
}
end
if os.is("MacOSX") then
links {"Cocoa.framework"}
files {
"../../btgui/OpenGLWindow/MacOpenGLWindow.h",
"../../btgui/OpenGLWindow/MacOpenGLWindow.mm",
}
end
end
end
createProject("clew")
createProject("Apple")
createProject("AMD")
createProject("Intel")
createProject("NVIDIA")