add crude screenshot facility (using F1 key), it can also be used for debugging start with shadows using shadowmap, not working yet add experimental 'ignore' body index in raycast, using b3HitInfo.m_m_hitResult2
41 lines
881 B
C
41 lines
881 B
C
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
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static const char* instancingFragmentShader= \
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"#version 330\n"
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"precision highp float;\n"
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"\n"
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"in Fragment\n"
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"{\n"
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" vec4 color;\n"
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"} fragment;\n"
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"\n"
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"in Vert\n"
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"{\n"
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" vec2 texcoord;\n"
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"} vert;\n"
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"\n"
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"uniform sampler2D Diffuse;\n"
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"in vec3 lightDir,normal,ambient;\n"
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"out vec4 color;\n"
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"\n"
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"void main_textured(void)\n"
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"{\n"
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" color = vec4(0.1,0.2,0.3,0.3);\n"
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"}\n"
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"\n"
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"void main(void)\n"
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"{\n"
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" vec4 texel = fragment.color*texture(Diffuse,vert.texcoord);//fragment.color;\n"
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" vec3 ct,cf;\n"
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" float intensity,at,af;\n"
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" intensity = max(dot(lightDir,normalize(normal)),0);\n"
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" cf = intensity*vec3(1.0,1.0,1.0)+ambient;\n"
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" af = 1.0;\n"
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" \n"
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" ct = texel.rgb;\n"
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" at = texel.a;\n"
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" \n"
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" color = vec4(ct * cf, at * af); \n"
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"}\n"
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"\n"
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;
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