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bullet3/Extras/PhysicsEffects/sample/api_physics_effects/0_console/main.cpp
erwin.coumans a93a661b94 Add PhysicsEffects to Extras. The build is only tested on Windows and Android.
The Android/NEON optimized version of Physics Effects is thanks to Graham Rhodes and Anthony Hamilton, See Issue 587
2012-03-05 04:59:58 +00:00

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960 B
C++

/*
Physics Effects Copyright(C) 2011 Sony Computer Entertainment Inc.
All rights reserved.
Physics Effects is open software; you can redistribute it and/or
modify it under the terms of the BSD License.
Physics Effects is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the BSD License for more details.
A copy of the BSD License is distributed with
Physics Effects under the filename: physics_effects_license.txt
*/
#include "physics_effects.h"
#include "physics_func.h"
#include "../common/perf_func.h"
static int frameCount = 0;
static int sceneId = 2;
int main()
{
perf_init();
physics_init();
physics_create_scene(sceneId);
frameCount = 0;
//createScene();
while(frameCount<600) {
physics_simulate();
perf_sync();
}
SCE_PFX_PRINTF("program complete\n");
return 0;
}