Files
bullet3/src/BulletDynamics
erwin.coumans f552a1dbbf Remove first argument from btMultiSphereShape, calculate local inertia approximation from aabb.
If user wants more accurate inertia tensor for multi-sphere shape, use btCompoundShape instead 
(amd btCompoundShape::calculatePrincipalAxisTransform)

Thanks rcharlton for bringing this up.
Erwin
2009-06-11 13:51:48 +00:00
..
2009-05-23 01:40:27 +00:00
2008-11-08 22:49:16 +00:00