f552a1dbbf36c2fa557a1534d613c12450d08ad3
If user wants more accurate inertia tensor for multi-sphere shape, use btCompoundShape instead (amd btCompoundShape::calculatePrincipalAxisTransform) Thanks rcharlton for bringing this up. Erwin
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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