f9445bdfdef7c4e64b99da94878ec089b12d2491
Changes: Update copyright year to 2010 Updated operator- for Vector3 (use NEG_MASK) Use newtonrapson_rsqrt4 for Quat::normalize (better precision) Add Vector::loadXYZW and Quat::loadXYZW, similar to scalar version, using _mm_lddqu_si128 Replace inline by __forceinline Add get128Ref and set128() methods
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation. Free for commercial use, including Playstation 3, open source under the ZLib License. Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import. See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at http://bulletphysics.com
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