Files
fps-arms/source/move.py
Bart Moyaers 5e95571127 first commit
2020-06-02 14:20:25 +02:00

75 lines
2.4 KiB
Python

import bpy
from random import random
ob = bpy.data.objects['Sphere']
frame_number = 0
max_dist = 0.5
#start_location = ob.location.copy()
start_location = (1.6766993999481201, 0.3146645724773407, -1.3483989238739014)
finger_grab_bones = ["index_3", "middle_3", "ring_3", "pinky_3"]
thumb_rot_bone = "thumb_3"
def grab_movement(open):
# Todo:
# select the 4 base finger bones
# Then: bpy.ops.transform.rotate(value=0.1, orient_axis='X', orient_type='LOCAL')
# To rotate around local axis (will cause to grab)
# Then do the same with thumb, but only around local Z axis!
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.select_all(action='DESELECT') # Deselect all objects
arm = bpy.data.objects['Armature']
bpy.context.view_layer.objects.active = arm # Make the Armature the active object
bpy.ops.object.mode_set(mode='POSE')
# Rotate all fingers
if open:
angle = -0.8
else:
angle = 0.8
# Select all fingers
for bone in arm.pose.bones: # Deselect all selected bones
bone.bone.select = False
for name in finger_grab_bones:
bone = arm.pose.bones.get(name).bone
#if bone: bone.select = True
# rotate
# TODO: change to posebone X axis instead of world X.l
axis = bone.x_axis
bone.rotation_euler = (obj.rotation_euler.to_matrix() * Matrix.Rotation(angle, 3, 'X')).to_euler()
#bpy.ops.transform.rotate(value=angle, orient_axis=axis, orient_type='LOCAL')
bpy.ops.anim.keying_set_active_set(type='Rotation')
bpy.ops.anim.keyframe_insert(type='Rotation')
# Now rotate the thumb too
for bone in arm.pose.bones: # Deselect all selected bones
bone.bone.select = False
bone = arm.pose.bones.get(thumb_rot_bone).bone
if bone: bone.select = True
bpy.ops.transform.rotate(value=angle, orient_axis='Z', orient_type='LOCAL')
bpy.ops.anim.keyframe_insert(type='Rotation')
# Script start
open = False
for i in range(50):
x = random()*max_dist
y = random()*max_dist
z = random()*max_dist
bpy.context.scene.frame_set(frame_number)
ob.location = (
start_location[0] + x,
start_location[1] + y,
start_location[2] + z
)
ob.keyframe_insert(data_path='location', index=-1)
grab_movement(open)
open = not open
frame_number += 20