first commit
This commit is contained in:
3
.gitignore
vendored
Normal file
3
.gitignore
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
textures/*
|
||||
*.blend
|
||||
*.blend1
|
||||
75
source/move.py
Normal file
75
source/move.py
Normal file
@@ -0,0 +1,75 @@
|
||||
import bpy
|
||||
from random import random
|
||||
|
||||
ob = bpy.data.objects['Sphere']
|
||||
frame_number = 0
|
||||
|
||||
max_dist = 0.5
|
||||
#start_location = ob.location.copy()
|
||||
start_location = (1.6766993999481201, 0.3146645724773407, -1.3483989238739014)
|
||||
|
||||
finger_grab_bones = ["index_3", "middle_3", "ring_3", "pinky_3"]
|
||||
thumb_rot_bone = "thumb_3"
|
||||
|
||||
def grab_movement(open):
|
||||
# Todo:
|
||||
# select the 4 base finger bones
|
||||
# Then: bpy.ops.transform.rotate(value=0.1, orient_axis='X', orient_type='LOCAL')
|
||||
# To rotate around local axis (will cause to grab)
|
||||
# Then do the same with thumb, but only around local Z axis!
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
bpy.ops.object.select_all(action='DESELECT') # Deselect all objects
|
||||
arm = bpy.data.objects['Armature']
|
||||
bpy.context.view_layer.objects.active = arm # Make the Armature the active object
|
||||
bpy.ops.object.mode_set(mode='POSE')
|
||||
|
||||
# Rotate all fingers
|
||||
if open:
|
||||
angle = -0.8
|
||||
else:
|
||||
angle = 0.8
|
||||
|
||||
# Select all fingers
|
||||
for bone in arm.pose.bones: # Deselect all selected bones
|
||||
bone.bone.select = False
|
||||
for name in finger_grab_bones:
|
||||
bone = arm.pose.bones.get(name).bone
|
||||
#if bone: bone.select = True
|
||||
# rotate
|
||||
# TODO: change to posebone X axis instead of world X.l
|
||||
axis = bone.x_axis
|
||||
bone.rotation_euler = (obj.rotation_euler.to_matrix() * Matrix.Rotation(angle, 3, 'X')).to_euler()
|
||||
#bpy.ops.transform.rotate(value=angle, orient_axis=axis, orient_type='LOCAL')
|
||||
|
||||
|
||||
|
||||
bpy.ops.anim.keying_set_active_set(type='Rotation')
|
||||
bpy.ops.anim.keyframe_insert(type='Rotation')
|
||||
|
||||
# Now rotate the thumb too
|
||||
for bone in arm.pose.bones: # Deselect all selected bones
|
||||
bone.bone.select = False
|
||||
|
||||
bone = arm.pose.bones.get(thumb_rot_bone).bone
|
||||
if bone: bone.select = True
|
||||
bpy.ops.transform.rotate(value=angle, orient_axis='Z', orient_type='LOCAL')
|
||||
bpy.ops.anim.keyframe_insert(type='Rotation')
|
||||
|
||||
# Script start
|
||||
open = False
|
||||
|
||||
for i in range(50):
|
||||
x = random()*max_dist
|
||||
y = random()*max_dist
|
||||
z = random()*max_dist
|
||||
|
||||
bpy.context.scene.frame_set(frame_number)
|
||||
ob.location = (
|
||||
start_location[0] + x,
|
||||
start_location[1] + y,
|
||||
start_location[2] + z
|
||||
)
|
||||
ob.keyframe_insert(data_path='location', index=-1)
|
||||
grab_movement(open)
|
||||
open = not open
|
||||
frame_number += 20
|
||||
Reference in New Issue
Block a user